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Director’s Commentary 4: The Tower of Ion

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erealmforest1

This week Something’s In The Air reached 100,000 downloads, and I thought I would celebrate the fact with another Director’s Commentary on the making and playing of the game. This post will contain spoilers as well as solutions to puzzles and assumes that you have already played the game.  If you have not read the previous commentaries, here is part 1, part 2, and part 3.

Story 4 is hidden when you first play the game, that is on purpose as it represents a solution to the question I assume players are asking: How come every story 1 and story 3 ending involves getting caught in a rain storm or blackout, and every story 2 ending does not, even though all 4 stories are set on the exact same day?

To unlock story 4, you have to find 4 out of 6 clues mentioned in the Gallery:
Clue 1: Clear Skies – Ariane notices a sudden storm appears, when skies were clear just minutes ago.
This can be unlocked by any story 1 ending where Ariane notices a storm, including “Ariane and Rebecca”, “Blackout Fun”, and “Safety Pullout”.

Clue 2: The Failed Prophecy – The Fortune Teller said that if Rachel had chosen different, it would end in disaster,
and yet choosing the nightclub did not cause a disaster, Did Rachel have another choice?
Unlocking this clue involves going to the fortune teller at the Amusement Park as well as failing to get Rachel to go to dinner with you (her other choice was the LAN party).

Clue 3: The Successful Prophecy – Bonnie predicted disaster at the strip club, but evidence suggests it only happens when she is around.
Doing the Bonnie story is where Bonnie “psychically” predicts disaster which then happens when the electricity cuts out in the middle of the strip act.  Going to the Sci-Fi Fantasy convention, getting Rachel to LARP, and ending up at the strip club where the same strip act is going on but does not cut the power will fully unlock this clue.

Clue 4: Lightning Never Strikes Twice – When Veronica takes you to the sci-fi fantasy convention, she gets struck by lightning. When Rachel takes you, she has a nice swim.
The Veronica part is in reference to “A New Paint Job” ending, the Rachel part is in reference to the “Skinny Dipping At Night” ending.

Clue 5: House Parties – Ariane’s visit to the house party gets rained out, Rachel’s visit to the same party turns into an orgy.
Finish “House Party With Ariane” and “House Party With Rachel” to unlock this clue.

Clue 6: Ameca Meca – The concert gets interrupted by a power outage… sometimes
Reaching any version of the “Tequila Shots” ending and either “The Photoshoot” or “Concert and After Party” unlocks this.

The next update of the game, I plan to reduce the number to 3 out of 6. Originally I required 5, but reduced it to 4 as clue 2 and 3 may not be reachable even if you finish the first 24 endings. If you have the story unlocked, you will see a 4th choice at the alarm clock:

Hang out at home and play some online games

Story 4, like story 3, starts in a fake MMORPG called Elemental Realms.  In story 3, the player says he missed a meeting with his guild because he slept in too late.  Not going back to sleep has the consequence of making that meeting.

The opening title sequence  is the first of many pop cultural references in this story, the 3D all capital lettering is the first of many references to the show Fringe which is one of my favorites.

We start in the middle of the mission, you are playing the same Ranger Dude character you played in story 2 and 3, but three other scantily clad characters are following behind you (see picture above.)  This is a bit of satire on the typically very revealing and completely impractical armor found in most MMORPGs these days.  (my favorite MMORPG Guild Wars 2 is just as guilty, though there are much more realistic armor choices for females as well.)

erealmforest2

I happen to have a raptor dinosaur model in Poser that I decided to use as one of the enemies, in the picture above you can see it just behind the characters head in between the leaves.  If I am going to have raptors, I may as well copy the scene from Jurassic Park where the raptor jumps out from the side.  Notes: 1.) Guild Wars 1 and 2 both include raptors, so yes they can be found in games like this, 2.) I am fully aware that paleontologists now believe velociraptors had feathers.

erealmforest8answers

This leads to the first puzzle of the story, a hidden picture puzzle.  One thing about hidden picture puzzles, there is no way to judge how difficult they are going to be for players, because when you make the puzzle you know all the answers.  In beta, the 8 raptors in the picture were annoyingly difficult to find.  Luckily there is a “save game” feature you can use once you are done randomly clicking everywhere.  The official version picture is above, which a few still consider to be difficult.  What I did is removed a lot of the brush making most of the raptors much easier to find.  At least 3 are blatantly obvious, and 4 others are no longer difficult.  The one on the far right still seems to stump a few people.

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Next up is the strategy puzzle.  The “wraiths” are the default figures in Poser 9/Pro 2012 which is what I made the game in. This creepy figure shows up every time I launch Poser without opening a file,  so I figured it was creepy enough to make a villain.

Anyone who has never played an MMORPG will probably have no idea what this puzzle is all about.  Basically there are two choices with 6 possible combinations.  I believe 3 of those six will lead to good results, so you got a 50/50 shot.  Never give the energy orb to Princess Valena (even though she is the obvious choice), and always run with Cassandra.

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The very best choice is give the orb to Thum and run with Cassandra, you will be given three additional choices, all winning, including one which involves everyone getting naked.  This is inspired by a puzzle in Dragon Age: Origins where getting naked was the only way past a wall of cleansing fire (or stripping to your underwear, at least).

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Next up is the Rock Golem puzzle.  I decided to simulate a simple boss fight.  You as the ranger have three arrows, winning involves picking which arrow to use when, something I have done a thousand times playing Guild Wars as a ranger. Fastest winning strategy is: damage, damage, interrupt, damage, damage, damage.  You win in 6 moves.

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After the game is over and you win the battle, the plot moves on to real life where you get a mysterious phone call from a robot voice who seems to know everything about you.  We find out later that this is Paula, who played Cassandra in the quest you just finished.

I was part of a gaming forum for many years, during those years I developed a bunch of online friendships with people I’ve never met who I often play online with.  It is surprising how much you learn about people based on their posts.  So I have quite a few online friends who I have never met in person, and I actually know them really well.

That is what inspired me to add the Paula plot, of meeting someone you have never met in person, but have known online for years.

After the Fringe inspired teal salamander commercial break, we get our next puzzle, a mini adventure type “token” puzzle where you have to get the right inventory to the right people.  One note: it is impossible to get completely stuck because 5 of the 8 locations will trade tokens to the point you can get any color you need.  If you think of it like a maze the green path is the exit.  The dress shop is the only one that gives green tokens, the night club takes only green and gives only green, and the salon only takes green as well.

Here’s my simple solution that I came up with while making the game in the first place:

  1. Take your white token, Go to the hotel, put token in vending machine, you now have blue.
  2. Go to the lingerie store, give your blue token for a yellow.
  3. Skip the nightclub and go to the museum, exchange yellow for white.
  4. Go to the restaurant, exchange white for blue.
  5. Skip the salon and go to the home place, give blue, get red.
  6. At the dress shop, turn in your red, get a green.
  7. At the night club, give a green, get a green.
  8. Finish off at the Salon, and see Ariane getting her hair cut, they will take the green, does not matter what you take as the puzzle is complete.

Every character you meet downtown except the Home Store sales guy shows up elsewhere, the museum guide shows up later at the sci-fi convention.  Rebecca, Lizard, and Steven even show up in Date Ariane.  The Home Store only shows up again in “classic” Date Ariane.

The puzzle is two overlapping QR codes. One of which says exactly what Paula says it says (did she “hack” the game somehow?), the cyan part looks like this, and leads to this website.

complab4

Finally we get to the LAN party, where characters that look suspiciously like Codex, Vork, Zaboo, and Clara are already to play.  There are no puzzles to solve here, just a group of friends having fun.  The game ends on a key scene:

complab7

Rachel asks Paula for access to the lab. Had she not done that, Paula would have never known the time was right for her weather control experiment.  This is the key moment which determines whether or not there is a storm that night.

It is also the point that makes Something’s In The Air pass the Bechdel Test.

There are multiple versions of the scene where you go to Paula’s office.  Depending on choices you make she will reveal different bits of information.  If you want to complete Paula’s Gallery notebook, you will have to run this scene a few times.  The “fat guy named Chuck” line comes from the book Ready Player One.

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Finally we reach the big finale: The Weather control experiment.  While the first three stories were basically romantic stories, this last story leaves the romance behind for sci-fi.  The scene opens with the glimpse of an “Observer” from Fringe just to emphasize the point.  (According to Fringe lore, Observers are highly advanced cybernetically enhanced humans from the future who time travel to observe significant moments in history)

How does it work?

I once gave an explanation on how a 5 dimensional graph would work to a math class, using clouds in the sky as an example, this is that same lecture in reverse, which is probably not very accurate from a climatologist perspective.  It also shows how advanced this lab is by showing off a “holo-table”.  I think I am the first person to write a romantic story that ends with a math lecture followed by a word problem.

The word problem is the last puzzle, and the answer is random, so even I do no know what the answer is.  This helped because I have to solve this problem myself every time and I made sure it does not take me forever to do it.

It is basically a four dimensional linear algebra problem disguised not to be.  Each line is a number line where the middle of green is 0 and the left edge of green is -1 and the right is +1.  Temperature, humidity and pressure vary from -10 to +10, Ionization is -15 to +5.  The devices range from 0 (red) to 3.

My general strategy is to focus on Ionization first and play with device 3 and 4 to get Ionization in the green.  Then focus on Temperature, playing with device 1 (which raises temp) and device 2 (which lowers temp) to get Temperature green.  You can then fine tune the controls until Humidity and Pressure are also green.  It usually only takes a few tries to get it this way.

The “Tower of Ion” represents both a place in the game world as well as the high rise building.  Professor Paula Brannigan is an Air Mage (battles with lightning) in both the game world and for real.

The scene ends with a classic “blackout gag” that undermines the whole story.

Then the credits roll.  Even though I wrote, directed, and rendered the story myself, there are a ton of 2D and 3D artists, music writers, sound effects recorders, prop builders and set builders who licensed their work for commercial use so I could make this game.  They did a good 90% of the work, I just assembled it and built on top of it.

Thanks to all those artists.  Thanks to the 100,000 players, and thanks to all those that contributed.



A Few More Erotic 3D Dating Sims

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lib7_0001

August is a slow month, so I decided to break the monotony and try out a few Visual Novel Dating Sims created by other people.  I played four that are at least interesting enough to check out.

Inspiring Celina

Story by Superawesomemans
Graphics by Sylakone2
Download and Online play link

This is the newest and the best of the four that I played.  It involves meeting and getting to know your college biology lab partner Celina.  It is also the hardest of the four as you have to balance charming Celina with getting a good grade on you Biology report. (no, you do not need to know anything about Biology to play)

The first time I played I got an F, and she hated me after that, but eventually I got to know her VERY well.

Hints: Besides choices at the bottom, there are also choices embedded in the pictures, especially in obvious make out scenarios, you will not get far without them.  If you completely give up there is a walkthrough available.

spillane

Sam Spillane, PI

Story and Graphics by Fleet
Download Link

This is a game you can download and play on your PC.  Not sure if there are other versions available.
Fleet was one of my volunteer closed beta testers for Something’s In The Air and he is pretty good at what he does.  He has a few games out, but I picked this one to play mostly because I like the idea of a period visual novel in black and white.

Hints: The story is pretty linear, and there is a mystery to solve, the game is won if you can solve it, but since you are allowed to save the game at any point, you can “cheat” and save the game before you have to accuse somebody.

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Virtual Date Girls: Lucy

Story and Graphics by Chaotic
Online play link

This is a browser based game which uses embedded links in the pictures to make choices. Like Inspiring Celina above it is built with Tlaero’s Adventure Creator, which explains why the two games have a similar look.
I decided to play this one because 1.) it is short, and 2.) the adventure is told from the girl’s perspective for a change.  There are three different sexy endings.

Hints: Seemingly meaningless actions can end up being of consequence later in the story.  If you need a walkthrough, you can find one here.

heaven

Secrets of Heaven

Story and Graphics by Leonizer, Agrippa, and Graen
Online play link

Lesson of Passion games tend to be the most erotic of these visual novel games.  Even their plots seem inspired by adult fiction and porn films.  This one is nice and short (only 4 endings).  It also seems to be heavily inspired by Aldous Huxley’s Brave New World, which is a bit of a change.  I like the change of pace from their usual fare.  I haven’t found a walkthrough yet though, but it is not that difficult.

Conclusions

All four of these games are comparatively short compared to my two visual “Novels”.  Also they are for the most part set in different times and/or take original perspectives. The story telling is very different in each.  Inspiring Celina is very detailed, you really get to know her.  Secrets of Heaven on the other hand finds some rather flimsy excuses for nudity and sex.

Part of what is driving me to check out other works is to inspire my next work.  I want to do an all Rachel Spahr game next.  Like Lucy above, I  want to tell a story from Rachel’s perspective.  I have already established that Rachel has a vivid imagination, which I can use to tell the story in different fantasy settings.  I also want to think smaller, doing a series of visual “short stories”, like the above four, as chapters in a bigger story.

Still got a ways to go before I even start that project, but in the mean time I might try a few others out for inspiration.


The End of the “Gamer”

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downtownob

The last couple of weeks have been embarrassing for anyone who calls themselves a “gamer”, so much so that I am disassociating myself from that title.  Maybe I’ll call myself an “Online RPer” or something, I don’t know, but the “gamer” culture is over.

For a couple of decades now there has been this ongoing joke about the existence or non existence of the “girl gamer”.  At first it was kind of funny because the gaming community was so dominated by males, that females in the community seemed elusive as bigfoot.  Then over the past decade or so games that appealed to women, like “The Sims”, started matching and even surpassing sales of games that mostly cater to men.  The “girl gamer” was no longer a myth, it was a demographic to cater to.

For some inexplicable reason I can’t even rationally explain, a small group of narrow minded men in the gaming community were shocked and appalled that there were women out there that liked to play games.  They were offended and even felt threatened by this realization.  This led to many flame wars on the topic, as well as the birth of many memes.

For a while it was recognized that these misogynistic basement dwellers were just a vocal minority to be ignored.  Egged on by other social conservative anti-feminist movements, they started getting more vocal and more organized to the point that they became a blight on everything “gamer”.  To quote one recent commentary:

Right, let’s say it’s a vocal minority that’s not representative of most people. Most people, from indies to industry leaders, are mortified, furious, disheartened at the direction industry conversation has taken in the past few weeks. It’s not like there are reputable outlets publishing rational articles in favor of the trolls’ ‘side’. Don’t give press to the harassers. Don’t blame an entire industry for a few bad apples.

Yet disclaiming liability is clearly no help. Game websites with huge community hubs whose fans are often associated with blunt Twitter hate mobs sort of shrug, they say things like ‘we delete the really bad stuff, what else can we do’ and ‘those people don’t represent our community’ — but actually, those people do represent your community. That’s what your community is known for, whether you like it or not.

All of this came to a head over the last two weeks. First there were vicious personal attacks against a female game developer, followed by death threats against a feminist You Tube blogger, followed by vicious personal attacks against anyone who dare says nice things about these women.

I find this kind of crap offensive, reprehensible and indefensible.  Disagreeing with someone is one thing, threatening them, or exposing their personal life, is just disgusting.  To their credit, the International Game Developers Association released a statement saying the same thing.

I’m not even sure I understand the disagreeing part.  To quote another recent commentary:

Literally the worst possible thing that can happen here is equality. That’s the worst outcome, that’s the nightmare scenario. If, today, every AAA publisher said “We will start to include women more in our games and represent them better”, the only actual difference this would make to anybody shrieking about how feminists are destroying games is that they might have to pick their gender in the next Call of Duty game. Terrifying, isn’t it. Stuff of nightmares.

The problem here is that these squealing man-children, so desperate to keep women out of their precious games, want it both ways. They want gaming to be taken seriously as a culture and art form, while at the same time throwing an unbelievable tantrum when subjected to serious criticism. This is ludicrous and immature on so many levels. Gaming isn’t for you, anymore. Gaming is for everyone. Everyone gets to have their say, to make their criticism, and gaming doesn’t need you to defend it.

Misogyny in Gaming

I don’t want to spend a lot of time discussing Anita Sarkeesian’s criticism of gaming today.  I have seen her videos, and she is just saying what I already know: that there is a lot of sick and twisted scenes in video games that come off as sexist, degrading and even hateful of women.  Not every example she points out are good examples. Some of the examples she says are offensive are not so much when seen in context of the game story. But, there are enough legitimate examples that the “sexist” criticism of the gaming industry is justified.

Video games are at least partially about fantasy fulfillment, and the fact that many major video game today contains sexist and misogynistic tropes means that players have sexist and misogynistic fantasies to fulfill — or at least that is what developers of these games think.

The apologists often argue that games are just a reflection of the times, cheap escapist entertainment.  Lets take a look at another popular escapist art form from 60 to 80 years ago: cartoons.  They too were a reflection of societal norms of the time, filled with a lot of blatant racism.  Disney, Warner Brothers and MGM have been forced to censor their old catalogs of cartoon shorts refusing to release many of the old shorts and even at least one classic feature film.

Video game developers are likely to self censor themselves in the future, too.  As knowledge this stuff gets more widespread, and more socially embarrassing, I can see certain scenes and missions suddenly removed in updates and in re-releases.

We should be demanding better games than this.  I found this commentary to be extremely good:

You know what’s not escapism? Having to wonder if any given game (or movie, or book) you pick up is going to include women primarily as prostitutes, murdered girlfriends, vulnerable daughters, and rape victims.[...]  Games with realistic stories are still built on unrealistic mechanics and stylized environments … Prostitution is real, but a game that erases all women except prostitutes wouldn’t reflect our world. Realism is as much about what you leave out as what you put in, and an unfortunate number of games pare down the feminine experience to nothing except sex, childbirth, and vulnerability. [...]

If you’re an author, writing down what you see is harder than riffing off things other people have already made, and even what we see is filtered through our preconceptions — in one of the best essays about writing I’ve ever read, author Kameron Hurley explains this idea with an extended metaphor involving llamas. If you’re playing a game, you’ll usually judge the story more by what you’ve seen in other media than by any real-life point of comparison. After a while, it becomes easy to say that something is unrealistic because you’ve seen it written differently elsewhere. Women in video games should be damsels and whores because damsels and whores are what women are in video games. There can’t be female player characters in GTA because the movies GTA is aping didn’t have female protagonists. It’s a lazy, conservative, and boring way to think, no matter how much you dress it up by saying you’re writing about “the concept of being masculine.”

And my own games?

No doubt there are those that would consider Date Ariane and Something’s In The Air as sexist, since in these games the player is a male character trying to undress and bed females, and you are free to think that, I don’t care. (Its part of my mission statement, I don’t care what other people think)

There are those that also find the games rather positive as all the female characters are strong, smart, successful, and don’t put up with any crap from the player.  In fact that is the central premise: Can you be a good enough “man” to attract these kind of women?  There is a reason why 30% of the “likes” on my Facebook page are from women.

My goal is to strive to do even better in the future.  I will continue with my personal policy of NO prostitution plots, or female victim assault/kidnap/murder plots, or non-consensual sexual assault plots.  I’m even planing a change of point of view, a Rachel story where you play as Rachel as she ventures through various fantasy scenarios.  Looking forward to doing something different.

Whither the “gamer”?

The reputation of the “gamer” community has soured to the point that it is no longer anything worth bragging about.  No, most people that play video games do not generally fit the the stereotype of the basement dwelling misogynistic nerd burst into flame wars whenever anyone says something negative about a game they happen to enjoy, but that is what mainstream culture imagines with growing frequency, and the “gaming community” is doing little to change that image resulting in a shrinking demographic.  I’ll give the last word to this opinion piece:

The word “gamer” is regressive. It accepts the portrait of us painted by the mainstream news media, and every time I hear it or read it it actually makes me feel a little sick. I believe in this art form, and I believe in the people who make it. That’s why I am so hard on this industry, because I believe that as great as it sometimes is, it can get better.

So play games, of course, but don’t let the playing of games define you. Why would you ever really need to describe yourself as someone who plays games, anyway? Do you walk up to people and say “Yeah, I watch movies.”


Five Things That Could Destroy the Internet

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arianestrike

Whatever Happened to the Internet Dream? Part 5

Part 1: Bored of the Internet  Part 2: Politics and Religion in the Internet Age  Part 3: Movies and Television since the Internet  Part 4: The Constant Changing Society

It was not that long ago that people did not think the internet mattered to the economy as a whole. Now it seems the internet IS the economy.  This has created a lot of interest in trying to control the internet from multiple different directions.  These attempts to control that which is at this stage uncontrollable now threaten the internet as a whole.

All of these threats come down to one thing: ignorance.  Ignorance of politicians, ignorance of judges, ignorance of corporations, and the ignorance of the users themselves.

Threat #1: The lack of Net Neutrality

The internet is the third most used utility in the US behind only electricity and water (occasionally 4th behind gas).  Former third place holders telephone and cable TV have been replaced by the internet.  This is inaccurate though, the truth is that the internet is not a utility, not yet anyway, and that is what the whole net neutrality debate is all about:  Should the internet be treated like the telephone, where you can call anyone and anyone can call you? Or, should it be treated like cable TV where you subscribe to bundled packages of websites that run faster and contain more features.

Anyone who knows what they are talking about will tell you telephone.  The entire reason the internet is growing the economy is because access to the internet is an even playing field.  The major internet service providers want to charge websites more money to get to their customers faster.  They want to charge for traffic going both ways.  If the internet service providers get away with it, only the major websites with deep pockets can survive in the long run. All the small start-ups with thousands of employees, would suffer and ultimately close.  There is a very entertaining video explaining all of this and this website has the latest information.

The ignorant in this case: Mostly conservative politicians and news sources who explain net neutrality completely backwards. If you want to save free speech on the internet you WANT net neutrality.  They seem to think that “Net Neutrality” means government regulation and control of the internet, it does not.  But now that you mention it…

Threat #2: Government Regulation and Control of the Internet

The Arab Spring demonstrated the power of the internet to help protesters organize.  We saw this again during the Occupy Wall Street protests and the Ukranian revolts which actually led to the overthrow of the government.  The internet as a communication tool organizes like minded people to take action against people, against corporations, and against government.  The more tyrannical governments are looking to stop that by regulating what information moves into its country.

Google has to run different versions of its search engines in China and other countries due to censorship laws. These laws vary from country to country, which also result in lower performance of the internet as a whole.  Google releases a regular report on take down requests from various government agencies, the requests are rising dramatically every year, up 68% from 2012 to 2013.

The other threat coming from Government is radical changes of policy. The SOPA act 0f 2012 was one of those.  Currently, users can post stuff to websites free of censorship.  However if they post copyrighted material, the copyright holder can notify the website, and the website is obligated to take it down.  What SOPA wanted to do is put the burden on the websites. If you posted a copyrighted video on You Tube, You Tube would have to identify it as copyrighted and take it down themselves.  It basically would have meant that any website that allows you to post stuff, which pretty much includes most of the most popular websites, would have to radically change their submission rules, or just close down completely.  Luckily that was stopped, but organizations of copyright holders are still pushing for similar laws around the world.  Newer threats include CISPA act of 2013 which in the name of stopping online cyber attacks, hurts online privacy concerns.

Pew Research also released a recent survey of internet experts and they consider government interference to be a big threat as well.

The ignorant in this case: Politicians and law enforcement agencies around the world of all political leanings.

Threat #3: API copyright issues

As threat #1 has to do with communications companies trying to seize control of the internet, threat #3 is about software companies trying to seize control.  This is all about a potentially horrible precedent setting case involving Oracle vs. Google.

API is Application Programming Interface, it is basically how software programs talk to each other.  If program A needs information from program B, it requests information X from B, which responds by sending Y back to A in a format it understands.  Throughout the history of computer programming, it does not matter how program B handles data X or result Y, it can use any number of methods it wants to.  Oracle’s Java does it one way, Google’s Android does it another.  As a result Google avoids copyrighted software licensing issues with Java.

In Oracle vs. Google, Oracle claims that it holds the copyright of X and Y and not just the method, Google argues (rightly in my opinion) that X and Y are like the title of a book (book titles are not copyrightable), and that because the book part is different, there is no problem.  Google won the initial case, but Oracle won on appeal.

Why is this so damning to the internet?  Because the internet runs on API’s, and API’s have been around for decades. Without API’s smart phones would be bricks.  Google is not the only one with this problem, Microsoft and Apple have their own implementations in place as well. Once the precedent is set, virtually all “open source” software would end.

The ignorant in this case: Judges only looking at previous cases and not the history of software design. Lawyers that could make millions off the thousands of lawsuits that could be filed.

Threat #4: Exponential Growth and Aging Infrastructure

This month, Wired published an article on the growing number of service outages simply caused by too much traffic that older routers simply cannot handle.  Better routers and router software can fix these issues, but replacing old routers and pushing software fixes takes time.

Also in this category would be the very slow progress in moving the internet to IPv6 protocol.

The ignorant in this case: Businesses not willing to invest money in updating.

Threat #5: The Increasingly sophisticated methods of crackers and scammers combined with an increasingly tech ignorant general public.

This weeks Celebrity Nude Scandal, aka “The Fappening“, highlights how sophisticated online pirates are becoming, and more importantly how much more dangerous new trends like “cloud computing” can be to privacy.

There is a lot of interest in finding the hacker responsible for the release of these pictures, but this has all the tell tale signs of a group of hackers with a new set of tools. Most interesting is this article from Wired.

On the web forum Anon-IB, one of the most popular anonymous image boards for posting stolen nude selfies, hackers openly discuss using a piece of software called EPPB or Elcomsoft Phone Password Breaker to download their victims’ data from iCloud backups. That software is sold by Moscow-based forensics firm Elcomsoft and intended for government agency customers. In combination with iCloud credentials obtained with iBrute, the password-cracking software for iCloud released on Github over the weekend, EPPB lets anyone impersonate a victim’s iPhone and download its full backup rather than the more limited data accessible on iCloud.com. And as of Tuesday, it was still being used to steal revealing photos and post them on Anon-IB’s forum.

“Use the script to hack her passwd…use eppb to download the backup,” wrote one anonymous user on Anon-IB explaining the process to a less-experienced hacker. “Post your wins here ;-)”

I do not know if this is the exact process used by hackers (plural seems most appropriate) in this case, but something similar: Someone found an exploit, allowing unauthorized access to iCloud accounts, posted it for others to find, and large numbers of hackers went to work seeing what icloud accounts they could hack. I have seen “group think” hacking in action, and the sheer volume of accounts attacked tells me this wasn’t the work of one lone hacker.

What is especially worrisome is that the Wired article seems to imply that the exploit used by hackers on Anon-IB (again the two may be unrelated) is there for law enforcement use. As long as law enforcement and spy agencies insist on legally requiring access to cloud computing for intelligence gathering, cloud computing is is going to be vulnerable to hackers!!

There are a number of large companies that have decided to put much of their data needs on “cloud computing”, quoting the money they save on IT expenses by going this route.  They are making themselves more vulnerable to hackers by doing so, just to save a few bucks.  Apple and Google have been pushing cloud services for a while now, Apple is even updating OS X and iOS with cloud computing in mind, often requiring the cloud to use certain services. The Celebrity hacks couldn’t come at a worse time for Apple.

But this is just one example of the increasing sophistication of today’s online hackers.  Let’s take a look at another recently published by PC World:

CryptoWall ransomware held over 600K computers hostage, encrypted 5 billion files

A file-encrypting ransomware program called CryptoWall infected over 600,000 computer systems in the past six months and held 5 billion files hostage, earning its creators more than $1 million, researchers found.

The Counter Threat Unit (CTU) at Dell SecureWorks performed an extensive analysis of CryptoWall that involved gathering data from its command-and-control (C&C) servers, tracking its variants and distribution methods and counting payments made by victims so far.

CryptoWall is “the largest and most destructive ransomware threat on the Internet” at the moment and will likely continue to grow, the CTU researchers said Wednesday in a blog post that details their findings.

For a couple of years now “ransomware” viruses worked at the fraud level pretending to be government agencies like FBI or IRS claiming to find evidence of wrong doing by the end user and demanding a $300 bribe (or “fine”) to make it all go away, often disabling users from using their computer to get rid of it. Many fixes nevertheless exist online to avoid paying the scammers.

CryptoWall has elevated “ransomware” to the kidnapping and extortion level, and if your files really are encrypted there may be no way to unencrypt them without paying for the extortion.

These viruses are spread mostly the old fashioned way through fraudulent emails saying you are owed money, and you need to “click here” to get access.  The sophisticated tech savvy would never click.

Scammers are going beyond fake emails and phishing these days.  Now they are calling people, usually older people, posing as technical support using fake caller IDs to look legitimate, telling them they need remote access to their computer to fix a problem they have found, which once given access is loaded with various malware and viruses for future ransomware scams.  A variant is to pose as government lawyers collecting fines as explained above.  This is of course all highly illegal and potential victims are reporting people with foreign accents, meaning it is foreign scammers taking advantage of call centers being based in India and other large English speaking countries to save money.  People are used to hearing foreign accents from support centers these days.

Even if you are smart enough to avoid fraudulent emails, and inbound calls asking for bank or computer access, there is scary unavoidable stuff like rogue cell towers that your phone automatically connects to when you are in range.

The tech savvy for the most part know how to avoid these problems, and keep their security updated, and know how to fix their own problems if they do crop up.  The problem is that there is an increasingly small percentage of internet users who are this careful, and viruses malware and trojan horses affect all internet users, even the uninfected.

Some viruses never reveal themselves, they reside in the background of unsuspecting computer users to form networks of parallel processing power, often used to brute force passwords, or create denial of service hacks.  Such actions slow down internet traffic, cause temporary outages and ruin everybody’s internet experience.

The other side of the coin is that scamming is profitable.  People do fall victim, people do pay, and scammers hide themselves behind international law to avoid prosecution.  That means there is only going to be more of it. Scams are not just using mass emails, they are buying ad space on legitimate web sites to make themselves look legitimate.  Unfortunately, there are no security firewalls to protect you from the ignorance of others.

The ignorant in this case: pretty much everybody.


The Sims 4: Same Old Same Old

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Feeling a little bored, and getting some good reviews from my friends, I decided to check out The Sims 4.  I have a long history with The Sims dating back to 2000 when I got The Sims 1 and eventually all 7 expansion packs until my computer could not handle any more. When The Sims 2 came out, I got that too, and the first 3 expansions, which also coincided with The Sims Online, my first MMORPG experience, in 2003.

This is about to the point where I got burned out. Really burned out to the point where I never got another Sims 2 expansion, and never bothered with The Sims 3.  It is also about the point I started working on Date Ariane, partly inspired by The Sims. In fact the first ever version of Ariane Barnes was in The Sims.  I even created an early web comic made in The Sims 2 using her.

The one thing The Sims brings to gaming that is nearly unique is avatar based gaming that is not violent, and often sexy.  That is what brought me into the game in the first place.

The Sims 4

Enter the newest incarnation, just recently released.  Some of the big changes include a much better character creator, and a much better house builder. Why are these such big changes? Because many Sims enthusiasts spend most of their playing time making new characters and new houses just for fun.  One enthusiasts site Mod The Sims has hundreds of celebrity look alike Sims and any house you can imagine for Sims 2 and 3, and eventually Sims 4 will have just as many.

And then there is the actual game play where they took care of us players biggest complaint: they made it possible for the Sims to do two or more things at once.  The first time I saw a character read a book, then decide to go to the bathroom and take the book with her to read on the toilet, I knew this was a major improvement and much realistic.

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I, of course, had to try and create myself.  None of the eyes or eyebrows were close enough to call it exact, so I settled for close enough. I also created a Rachel that was closer to herself. If you have The Sims 4, do a community search for “Barnes” and download the one that looks like the above two characters.  Ariane is a “Serial Romantic” with Active, non-committal, and goof ball traits, Rachel is a “Renaissance Knowledge” with creative, outgoing, and geek traits.

Like the people that create characters and build houses, I also tend to play the game wrong.  I turn off aging leaving everybody as young adult or adult.  then I like to build a giant dorm with 8 characters and not enough bedrooms or bathrooms, and watch what happens.

The answer: About the same thing that happened in Sims 1 and 2.  Despite the improved graphics, improved character creation and building, and improved AI, its still basically the same game.  They created this cool “multitasking”, then just re-balanced the game by making everything take longer.

This seems to be the main complaint with players of The Sims 3:  its just the same game with less stuff.  As someone who skipped over 3 and only remember 2, I can see their point, it all feels very similar.  Too similar, and that’s the problem, considering my 9 year hiatus.

The upshot being that I doubt The Sims 4 will drag me away from other projects, like finishing the Date Ariane update.  I’ll probably only play occasionally to avoid the inevitable “burn out” as long as possible.

 


Date Ariane 10th Anniversary Edition is now in beta

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I have now finished updating 1155 pictures from Date Ariane. There are 5 pictures from the original game that have not been updated because there really isn’t a need. If you want to see a history of the updates, I documented it on my tumblr blog.

The original game had 1278 pictures, the majority of pictures I “cut” were from a rarely seen “Whiskey” drunk scene which had over 100 pictures in it.  I replaced it with a much simpler (and funnier) “Absinthe” scene consisting of 11 pictures.  There are numerous other places I added or removed pictures. Most of the time I added to enhance a scene, and most of the time I removed pictures because they were redundant.

What about the “Classic” version?

With all the changes to both the graphics and the interface, it looks and feels like a new game even with identical plots.  With that in mind I will continue to make the “Classic” edition available on my website as long as I have a web site.  For now, when you go to http://arianeb.com/dategame.htm you will have your choice of two versions.

Yesterday, I re-uploaded a fresh copy of the old version so you no longer have to play often outdated versions on 3rd party websites like this guy did.  I don’t know how popular the “classic” version will be in the future, but I’ll be monitoring it. Depending on how it goes, I will either move the old version to its own page accessible from the main page or just make it available as a download only.

Can I download the “10th Anniversary Edition”?

Not yet.  After spending a month changing all the hidden links to open links to make the game more phone/tablet/touchscreen friendly, then spending 9 months redoing all the graphics, there is still a final step of correcting text, moving text links to better places on the screen, and general bug squashing.

There are certain ways I want the game to flow following certain rules, and currently that is not the case.  Also, I need to make sure that every event in the game is reachable and every picture viewable through normal play.  There were a few months there when the couch make out scene could not be finished due to a missing quotation mark in the code.  Bottom line, I have not been very diligent in debugging during the graphics update.

That should change now that I’m done. I project another month to do debugging and text clean up, then I will make the game available to download.  It should be a 120 MB download when its done.


Beta Download and Social Media Stuff

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Once I announced that I was done with the graphic update on Date Ariane, the traffic on the website shot up as expected, resulting in many 503 and 404 errors.  I know from experience that the best way to alleviate the traffic is to release a downloadable version, but the state of the game was not good enough to do so immediately.

In the past two weeks, I managed to debug enough issues in the code to call it “good enough”, and just released a beta download of Date Ariane, which will hopefully drop the site traffic enough to reduce the 503 errors.

The download link is available at the usual place: http://arianeb.com/dategame.htm and click to download the 10th Anniversary edition.

One big change made is how “maps” work (where you decide which room to go to). The original game was an overhead view of the house which is impractical with the new model, and not really needed now that links are obvious and not hidden.  Until now they were replaced by a wide shot of Ariane and her house from the living room looking toward the dining room. There are now 3 new angles: “kitchen” view is seen when you and Ariane were in the kitchen, or outside previously, “Entry way” shown above is if you came from a drive or a trip to the park, and “dining view” is if you came from dinner, dancing, bath, or bedroom.  If you come from the living room, you will still see the living room view.  This adds some variety as these views are at angles rarely seen. Some one off maps have their own angles as well.

Social Media Update

I have had a rather disorganized social media presence as of late, and I am trying to organize it better.  This wordpress blog will continue to feature approximately monthly posts about whatever I want to blog about.  My Tumblr blog I have designated a “developers” blog, to talk about stuff I am working on or stuff directly related to my web site.  My Facebook page is mostly for promotion purposes primarily directed at players of my games.  I now have a twitter feed @ArianeBdotcom which will aggregate all 3 sources, you can follow it if you want all the latest updates.  The hashtag #DateAriane will be the official hashtag to post to.

A Social Media Feature

With that in mind, there is now a social media feature in the game available in both the download and online versions.  Basically, I am repurposing the rarely used Something’s In The Air date experience code, giving players a way to share their Date Ariane experiences.

At the end of the date you will see on the bottom right a “date experience” followed by a 1 to 9 digit hex number that is also a link. Click on the link and you will get: 1. a link to see a summary of the date you just had, 2. a text in red you can copy and paste to tweet or post to your favorite social media so others can see what you did on the date, 3. instructions to add the date to Something’s In the Air, which practically no one does, but still a feature I’ll keep around.  The text looks like this:

I went on a date with Ariane and here is what happened. http://arianeb.com/d.htm?1 #DateAriane

Clicking on the link will show what happened on your date, as well as an invitation for whoever clicks to go on their own date.  The date summary will not show everything that happened just the broad highlights, it may not be in chronological order, and it will probably not display the exact same images you saw on your date, most commonly Ariane will be dressed differently in the summary in some scenes.

Its my attempt at viral marketing the game, so share your favorite dates.

Report Bugs In The Comments Here

The download is still a “beta”.  If you find bugs, missing pictures, spelling or grammar errors, text that does not look right, or links that are too hard to see with their background, the comments section of this blog or the Tumblr blog are the best places to post for me to see them.

I’ll keep everyone informed when a significant upgrade is available.


Date Ariane 10th Anniversary Edition is Done!

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There still may be patches coming in the future, but as far as I can tell everything works the way it is supposed to work, so I am fairly confident I can call it “done”.  Time for a much deserved celebratory margarita. You can play or download it here.

I have also uploaded a Something’s In The Air version 1.1 available here. Primarily, the only changes are a new touchscreen keyboard for name entry (a stumbling block for play on touch screen devices) and the last date flashback scene now uses actual pictures from Date Ariane.  Otherwise, it is the same game.

The Offline Web Security Problem

Since the last release of a Date Ariane download, much attention has been paid toward the running of scripts offline and the potential security risks they pose.  My version is safe, I assure you.  The problem is that certain browsers will no longer run websites with scripts offline.  Each major browser has their own way of handling it, but it means your browser of choice may not like the download version.

Firefox - Only allows offline content to run as long as it does not attempt to access any directories or sub-directories outside the one in which it is launched.  The Date Ariane download meets those rules, so it runs just fine on Firefox without any problem, in fact I built the game in Firefox.

Microsoft Internet Explorer – Follows the same rules as Firefox, except it will give you a warning as you start to play. Click “Allow Blocked Content” when you start the game and it should run fine. As the game now uses HTML 5 elements, it may not run on Internet Explorer 8 (the highest version you can run on Windows XP)

Apple Safari – I do not own a Mac, and the last version for Windows was Safari 5 which is 3 years old. Date Ariane runs fine on Safari 5, but testers are reporting issues in the latest Safari. According to one web site, the fix is as follows:  Enable the develop menu using the preferences panel, under Advanced -> “Show develop menu in menu bar”  Then from the safari “Develop” menu, select “Disable local file restrictions”.

Google Chrome – Google chrome, also known as Chromium has far and away the strictest restrictions to offline scripts: Basically, you can’t.  Well that is not entirely true, you can add a command line flag:

--allow-file-access-from-files

This is difficult to implement, however. In windows, you can edit the Google Chrome shortcut and add the flag to the target. In Mac you have to go into terminal and enter a long command.

The Web Server Solution

Another way around the security issue is a little more complicated, and may not be worth it, but I will show you a reason why you may want to below.  It basically involves running web server software on your own computer, then accessing via http://localhost/ If you have Windows, you probably have IIS on your computer, or Linux, you probably have Apache, which can also be run on Macs and Windows as well, but these are networking engineer level server software programs that are too complicated for hobbyists. Here is a simple solution anyone should be able to do, these instructions are for Windows Vista, 7 or 8.1, but Mac or Linux should be similar processes.  There is a simple web server program you may already have on your computer built into a programming language that thousands of programs, including Something’s In The Air, is built on called Python.

    1. Download DateAriane10AE.zip
    2. Right click and select “Extract All…”
    3. Extract it to c:\Users\(your username)\Desktop\DateAriane10AE
    4. Open Windows Start Menu, and in the search  bar type in “python” without quotes, a black window should open, note the version, it should start with a 2 or a 3.
    5. If a black window does not start, or program is not found, you don’t have python installed, you can download and install it at python.org
    6. Close the python window.  Then click Start again. If the version you saw in step 4 is 2.something, then type this in the search bar:
      python -m SimpleHTTPServer

      if you are using version 3.something type this instead:

      python -m http.server

      You will get a black python window spewing a bunch of text you do not have to worry about.

    7. If everything is going according to plan, open up your browser of choice and enter the following address: http://localhost:8000/Desktop/DateAriane10AE/dateariane/default.htm
    8. Play to your hearts content without lag or any 503 errors.

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Date Ariane In Other Languages

I noticed recently that Date Ariane has grown in popularity in countries where English is not a primary language.  I was curious to see how easy it would be to use Google Chrome, or any browser with a translation app, to view the game in another language.  The only language other than English I speak with any proficiency is Spanish.

Until yesterday, I used special characters a lot in the text which would fail to translate, but I got rid of those and now the game should make at least some sense to anyone using an online translator.

To play the game in another language using Google Chrome you either need to play the online version, or play using the Web Server Solution above. Right click anywhere and select “Translate to…”.  Mine says Translate To English, because English is my preferred language, but if you click “options” you can do what you want.

Set Page Language to English, then Translate Language to whatever you want, then click “Always Translate” then “Translate”. As you select options and play the game, each page will appear in English, but within a few seconds you will see the translation. If not there is a translate button in the address bar, it should be blue, if it turns gray click it again to turn translate back on.

The translation is done by Google Translate which is often inaccurate, and it does not help that Ariane often speaks in slang, but the results should be good enough for anyone playing to get the idea of what is going on.

Walkthroughs and Other Stuff

Because the game has changed so much, many of the third party walkthroughs may be inaccurate.  I am attempting to correct this by posting a few of my own on my tumblr page.  So far I have five, which all end just after dinner. I have a list of 37 post dinner events I plan to do walkthroughs on, which I’ll post eventually.

There are probably more bugs I have not found yet.  Post any you find in the comments, and I’ll patch them as quickly as I can. Meanwhile, I’m ready to take on new challenges. I will no doubt post about later.



Finishing Up One And Starting The Next

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Official walkthroughs

One last thing I wanted to do with Date Ariane was create some official walkthroughs. There are a couple of unofficial ones out there designed for Classic Date Ariane, but I decided with the changes I made they are going to be out of date.  So I started posting walkthroughs at arianeb.tumblr.com, coming up with 24 that will pass through all 53 points of interest in the game.

I then created a page you can go to on my website: http://arianeb.com/walkthrough.htm containing links to the 24 walkthroughs as well as an alphabetical index of the 53 points of interest and where to find them.

One of the reasons I did these walkthroughs, besides the constant questions I get of “how do you do this?”, was to make sure every aspect of the game works correctly. I did find a handful of bugs, nothing major, but the walkthroughs will work best if you download the game again or use the online version.

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Experiments for the next game

Another thing I did since finishing the game update was try out Tlaero’s Adventure Creator which is a tool designed to quickly and easily create the hundreds of html files needed for a dating sim type game like Date Ariane.  I wish I had this tool before, because it would save me a lot of time and effort. Version 5, just released, creates pages which will highlight hidden picture links so you can play these games on tablets.  Again, something I wish I had earlier.

That’s the problem with being a pioneer in the field, you don’t have access to all the cool tools that are developed later.

I tried out the program, first by doing some of the tutorials, and then by trying to create an HTML version of the Rachel portion of Something’s In The Air.  I think the experiment was a success in that I learned that converting a Renpy developed project into HTML simply involves a lot of copying and pasting between a Renpy editor and the Adventure Creator. Graphic Puzzles are not so easy to convert as the scripting is in two different languages, but because the Rachel portion of SITA does not involve any puzzles like that it shouldn’t be difficult to convert it to online.

Why would I want to convert it to online?  Popularity.  It took a little over a year for SITA to reach 100,000 downloads. In the past year the online version of Date Ariane has been played by around 1 million unique visitors.  Download reaches about 10% of what online does, a figure more or less confirmed when comparing online virtual worlds with ones you have to download a client first.  Habbo, an online virtual world in 2D, gets 10 times the traffic of Second Life, which is in 3D and requires a client download.

I only finished about 10% of the conversion so far.  I’m mostly doing it as proof of concept.

That concept being that Renpy is easy to develop games in because everything is laid out in a nice script, but once developed I can fairly easily convert it to HTML using Adventure Creator for online play. The download version would be the Renpy game which you could play without having to do stuff that breaks your browser’s security as it would be a stand alone game.

The next game?

I’ve been thinking a lot about what my next game would be like. I’m still thinking, actually.

The first concept I thought about and was actually planning to do (hence all my references to a Rachel game being next) is Rachel’s Fantasy Dating. The game would be played from Rachel’s point of view as she goes out with different people.

In SITA, I established she has a fetish for fantasy, so she goes on what seem like ordinary dates, but then she starts to imagine a fantasy scenario to make the date more interesting. Because you are seeing the date from Rachel’s perspective, the costumes and settings would suddenly change to fit the fantasy. The challenge would be to get your dates to play along instead of sit there very confused.

The first trouble with the concept had to do with this being a date simulator of Calvin and Hobbes. The scenarios would be difficult to write as I spent months and could only come up with two: a lake boating trip turns into a pirate adventure, and a particularly awkward date suddenly becomes an alien in Rachel’s eyes.

The latter made me realize this would work better as a web comic than a visual novel. Thinking also about the cost of new 3D sets and costumes for each date also made me realize this would work better as a hand drawn 2D web comic. So I am no longer going to do that project, back to square 1.

My next concept I imagined was an Ariane part 3, that starts where SITA ends: You and Ariane are on a trip together on a tropical paradise. I like the idea of taking Ariane somewhere exotic where nudity is not a big deal, and a new location might get Ariane to be more sexually adventurous.

Trouble with the idea came when I tried to come up with a conflict. Without conflict, the game would just be a bunch of tropical vacation slides.  The only thing I could think of is Ariane’s fear of relationships has her undermining the relationship throughout the trip, your job would be to try to get her to stop and prove you are the one for her.

It is a good idea for drama’s sake, possibly involving probing Ariane’s psyche to get to the root of her fear of relationships. That’s a pretty dark concept and I learned my lesson in SITA not to mix Ariane and dark concepts. Bottom line I would not have fun making a game like that, nor do I think many would like playing a game like that. Maybe once for the sake of the story, but there is no replay value.  Moving on…

My third concept is “Date (someone else)”. Create a new character and create new activities.

The biggest problem here is “What activities?” because there is very little I have not already done in either DA or SITA, so I would just be repeating myself a lot.

But I think I may have found a solution to this one: What if I set “Date (someone else)” in a future where the world is a different place? I could throw in a bunch of sci-fi concepts I have brewing around in my head as well as pick and choose concepts from many of my favorite sci-fi books and shows. Borrowing from the “Rachel Fantasy” concept, I want to make the game 3rd person as you play from the heroine’s perspective, and borrowing from the “Ariane 3″ idea, I could make nudity and sexual openness part of the culture as well. I could also make up a bunch of new activities that are not possible today thus mostly avoiding the self repeats.

Here’s my first concept render for a main character and special tech clothes:

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It’s a start, one that I am considering as I try to come up with enough ideas and stories and puzzles to make a game out of it. I’m not even sure if it will be an actual dating sim or more of a classic adventure type game, guess I’ll see how it plays out.


The Conservative Case for Net Neutrality

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I am completely baffled at the conservatives here in America’s ability to get the Net Neutrality debate ass backwards.  Every statement from both conservative and libertarian sources gets it completely wrong.

Without Net Neutrality, government sanctioned monopolies will have the right to levy their own taxes on successful private businesses.

That is the TRUTH, that is why many Conservatives are supporting Net Neutrality.

I have posted this question to any politicians who are opposed to net neutrality: “So you are in favor of government sanctioned monopolies levying new taxes on successful businesses?”  I have yet to hear back from any of them.

The anti-net neutral argument made in practically every article I posted is that “Netflix takes up 33% of the internet bandwidth, so it is only fair that they pay ISPs to help support their traffic.”

Any good Conservative should see the fallacy of that argument, and every tech savvy person should also. So what if Netflix uses 33% of the bandwidth? They are providing a service people like and are willing to pay for as an added feature of their internet service.  Not only that, they are spending millions to make it easier for ISPs to handle their traffic by reducing the load on long distance lines, but that has not stopped ISPs demand for additional fees.

If ISPs levy additional fees on Netflix, then Netflix will just pass it on down to the consumer, and that is why it is a consumer issue.

Is that not the same argument raised by every anti-tax conservative against raising taxes on businesses?

And what about the 30 or so other streaming services that show up on my Apple TV? If Netflix is forced out by exorbitant fees, then that 33% bandwidth will just be divided up by other services, and then will ISPs go after them for fees too, even though they use significantly lower bandwidth?

What percentage of bandwidth is too much? At what level is charging them fair?

Then there is the future. That 33% is destined to fall even if Netflix continues to grow. By 2020 Netflix may only represent 10% of the bandwidth. Should ISPs continue to charge a premium? What about the hundred or so Netflix like services that haven’t even started up yet but will eventually? Can they compete if they have to pay fees to all the ISPs like Netflix? So much for competition in the market place.

Eventually the internet will grow so big that it will be able to easily support hundreds of Netflixes, and then the “Netflix is too big” argument will go out the window, and yet like all good taxes, the high bandwidth fees will continue to levied costing consumers and internet based corporations billions which could have been paid to salaried employees.

For the future of the internet, and I have been working in the internet field for 20 years so I know what I am talking about, there are ONLY two options:

1. Get rid of the government sanctioned monopolies and force ISPs to open their lines to competitors.
2. Get rid of their right to levy their own taxes on internet based companies, aka make them title II utilities like telephone and electric companies.

1. is not going to happen any time soon, but 2 could happen tomorrow if the FCC decides to.

What about fears of government regulation of the internet? That is a completely separate issue apart from Net Neutrality, it is just as likely to happen if ISPs become utilities or not. It is a completely separate battle, and yet the GOP backed by ISP money is using the confusion to claim they are the same battle, which is why there is so much misinformation on the right.

Why can’t we just leave ISP’s alone at their word that they won’t violate Net Neutrality? Because they already have. Twice. And they did it by purposely slowing down traffic. Net Neutrality will regulate these kinds of actions.  Without net neutrality guarantees, ISPs could slow or completely block internet sites they don’t like, or ask consumers to pay for access to their favorite sites.  This has not happened, but it is perfectly legal for them to do so.  This is why Net Neutrality is also important to free speech.

ISP’s say Title II would lower their incentive to improve the internet, AT&T says they will not expand gigabit services until the issue has been decided. Is this true? AT&T would not stop expanding if the gigabit service was selling well in Austin, but it seems most consumers are happy with the service they got. I’m guessing AT&T has already decided to slow down expansion for fiscal reasons, but decided to make a political issue out of it.

The truth is their political issue seems to have backfired.  It only points out how the lack of competition is harming the availability of really fast internet in the US. It is why US is in 27th place in internet speed.

The conservative position should be: We need competition so we don’t need to implement Net Neutrality rules.  But, the GOP politicians don’t seem to even mention that option. Until we get real competition, Net Neutrality is our best bet as consumers to insure free speech and consumer protection.


#rehash #rehash

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Why are we craving the past so much these days? This seems especially true in movies, music, and video games.

Lets start with movies: Remakes, reimaginings, and of course prequels and sequels seem to be the norm of movies, and the few non-prequels and sequels are based on comic books and novels people are already familiar with. Are there no original stories to film anymore?

The answer is “of course there are, but it is too financially risky”.  When I saw the trailer for the new Terminator movie, it seems they are just tinkering with the time line again. Why did they make this movie when there are plenty of really good AI vs Humanity stories available in sci-fi that are not Terminator?

The answer is of course, “Because it’s Terminator.”  Nostalgia guarantees a big opening day no matter how bad the movie is.

And this is where my problem lies. Nostalgia is dying. It has been turned into a marketable resource, but like many other resources its supply is limited by the rate new nostalgia is being created.

Is there any new nostalgia being created?  The media is so wildly diverse these days there is very little new material that is appealing to the masses.

What about music?

OK, yes, there is new music coming out every year and some of it sells well enough is heard often enough on Beats-Music to make it into the latest mix by DJ Earworm or the European equivalent Mashup-Germany.

But a troubling statistic I recently read about is that songs and albums 5 years old or older collectively outsell newer music by nearly 2 to 1. This is only a recent trend as in the 1990’s new music was still way more popular than old.

Music is diversifying to the point that 2014 has hit a new low in the number of Platinum albums (more than 1,000,000 sold): exactly one album has done it, and it has the nostalgic name 1989.

I like to listen to new music and see what is popular. One of the underlying trends is nostalgia. There are many new songs that sound like they came from the 1960’s, and many more that sound like the 80’s.  The missing 70’s are represented by “ghetto funk”, a growing club trend.

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And video games?

OK, one of the inspirations for this random post is this week’s South Park where Kyle discovers much to his dismay that watching people play video games online may actually be more popular than actually playing them.

I’m guilty of this myself as I have become a big fan of Co-Optitude on You Tube, a show where TV actress Felicia Day and her brother Ryon Day play retro video games. As someone who stuck to PC games and never bought a console, I am fascinated by the video games I missed.

Recently, I picked up the series reboot of Tomb Raider. (When it comes to prequels, sequels, and remakes, the video game industry is just as guilty of nostalgia as the movie industry).  It was a 2 year old game I picked up for $5, and it was totally worth it as I had a lot of fun.

It is the 6th Tomb Raider game I have played, and like all the other ones, I eventually got stuck on a puzzle and had to consult the internet.  But the text/screenshot walk-throughs I usually consult have been replaced by complete playthroughs online.

As South Park pointed out, these video game commentaries are big businesses, the top players making millions in ad revenue, for playing video games made by someone else.

And yes, Date Ariane and Something’s In The Air also have a fair number of video commentaries associated with them.

Conclusion?

There has always been a certain level of nostalgia in pop culture. The most popular TV shows in the 70’s were set in the 50’s, and in the 90’s we had shows about the 70’s.  Movie sequels and remakes happen every year.

And yet, while I can’t statistically prove it, I don’t recall a time when it has gotten this big.  What is it about society today that makes us extra nostalgic for the past?

Or maybe we are not nostalgic for the past, and nostalgia is just a marketing ploy to insure an audience.  Creating new products out of other people’s work is cheaper and easier than creating from scratch.


The Tech Apocalypses

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cyborg

Between national news and recent personal experiences, I believe we are on the verge of one or more technical apocalypse. This could come two possible forms:

Either, technology advances to the point that it bypasses the need for humanity, or we grow more and more dependent on tech and internet connectivity and then a series of events causes the whole infrastructure to collapse.

We could also see first one and then the other.  I see both of these as very real possibilities, though I can’t say how likely.  I just want to briefly explain what we are up against.

The Vulnerability of Tech

On Christmas, my website vanished. The culprit seems to be a corrupt zone file which is used to tell the internet where my website is located. I got the site finally back up and then it vanished again due to extremely high traffic on the server. Not sure if that high traffic was directed at my site or the 30 other sites on the same server, but it took a move to a different server to get the site back up.

Two seemingly unrelated incidents in a week is suspicious, or just really bad luck. It is causing me to rethink my web strategies for the future, wondering if there is a better less vulnerable way to do what I do.

But that is just my sad story. How about the intentional takedown of both XBOX Live and PSN on Christmas Day causing much havoc in many households as many new games and consoles could not be played. Before that we all witnessed our first real cyber war between Sony and North Korea. Before that the very organization in charge of internet infrastructure was hacked. Before that was the #gamergate trolls and their malicious tricks directed against female gamers and their supporters. Before that hackers broke into private accounts of female celebrities posting private pictures.  These are just the headlines in the last 4 months.

We are looking at a new form of warfare / terrorism that is only going to get more common.  All tech is seemingly vulnerable. Even the supposedly anonymous and untouchable corners of the web have proven vulnerable in recent weeks.

Our dependence on internet connected tech is only going to get larger in the near future, which is going to make such actions more damaging.

The Vulnerability of Human Labor

We are at a point technologically where artificial intelligence, a sci-fi dream as long as I can remember, is becoming a reality.  This year we saw a chatbot pass the Turing Test, cars that can drive themselves are here as well. Those in the know say that the real innovation is machines learning themselves, which is becoming more real everyday.

From someone who studied this stuff for years this is all very exciting, but the big dark cloud behind the silver lining is what is motivating these developments:  companies want to replace human laborers with robots. When cars (and trucks and busses) that drive themselves prove to be cheaper and more reliable than human drivers, what happens to the 3 million people in the US that make a living as drivers?  Most likely their jobs disappear.

That’s just one example, hundreds of service occupations are vulnerable to automation in the near future. Because we have grown dependent on service jobs here in the US, what is the future of employment?

And where is this all going to go?  We have intelligent systems being developed to read through reams of legal documents to help lawyers with cases, we also have intelligent systems being developed to write reams of legal documents.  Eventually we are going to cut out the middleman and let all the intelligent systems handle all the legal decision making.

Then what?  A “small claims court” app where you can file a claim and have a judgement in minutes messaged to your phone?  So much for the need for lawyers.

Demand for doctors is likely to be in decline as well for similar reasons.  Neither will disappear completely, but job security will not be what it once was.

There will always be a demand for labor, but if these efforts to automate are successful, the demand is destined to go down, even while the human population continues to rise.  How do we create a society where an increasingly large segment of the population is unemployable. What kind of economy is possible if most of the population can’t afford anything?

Maybe we will build an intelligent system to micromanage a stable economy adjusting taxes and welfare automatically to keep the economy healthy for all.

Sounds like a good idea, until the the intelligent economic manager decides there are just too many damn humans to support (which is already true) and figures out a way to get rid of some.

It may sound implausible, but recognized geniuses like Elon Musk and Stephen Hawking are warning about this happening in the near future if we do not take precautions now.

The Clash of Two Futures

Foretelling the future is damn near impossible. I cannot say how much of either of these visions of apocalyptic futures are likely to be true, but I can guarantee both will happen to some degree.

The need for drivers will drop with driverless cars, that is inevitable.  It is also inevitable that some will try to prove their vulnerability by purposely causing automated cars to crash, possibly in retaliation for lost jobs.

Hacking intelligent systems is no doubt going to happen, and exploitation of vulnerabilities will result in an intelligent systems arms race.  Eventually hackers will build intelligent systems to ruin and destroy other intelligent systems, to what effect it is too abstract to see.


The Longest Journey Trilogy: The Best Written Visual Novels

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For over a decade I have swung on a pendulum between “creative” and “playing” and after three years of mostly being in “creative” mode, I seem to be in a deep “playing” cycle of video games.  Hence my lack of blog posts as I generally have little to say while in “playing” mode.

One of the games I have been playing is Dreamfall Chapters the third game in an adventure game trilogy spanning 16 years. The first game was The Longest Journey from 1999 which was mostly a 2D graphic adventure game with many puzzle solving aspects.  By today’s standards it is kind of cheap looking and way too long, but it has one of the most compelling stories of any adventure game at that time. It was followed up in 2006 by Dreamfall.

The setting of the three games is two parallel universes named Arcadia and Stark. Stark is a near futuristic “cyberpunk” world of technology, while Arcadia is a renaissance inspired world where magic is real. In between is a dream world that both worlds share. The hero of the first game is April Ryan, a Stark girl who has a natural gift to move between worlds.  The second and third games star Zoë Castillo whose gifts to move between worlds were not so natural but artificially induced to create a new vivid dream inducing technology. The third game is about this new technology and how it has become a drug of sorts.

The genius writer is Ragnar Tørnquist, a Norwegian fantasy game writer/designer who also was the head writer for the MMORPGs Anarchy Online and The Secret World.

Dreamfall was one of my favorite stand alone games of the 00’s filled with great characters and an imaginative story with one annoying flaw: a shocking cliffhanger of an ending we had to wait 9 years to resolve. That resolution finally happened in 2014’s Dreamfall Chapter’s: Chapter 1 which came out a few months ago. There are 5 planned chapters to be released when they get around to releasing them, Chapter 2 comes out on Tuesday, March 10th, which is what I’ll be playing next week.

Dreamfall Chapters is being done by an independent studio and relied on crowd funding to get made. Despite this, the game does not look cheap or low budget, the bulk of Chapter 1 takes place in a gloomy futuristic European city which is one of the most immersive places I have seen in a game.  Like the first two games, there is plenty of humor and mystery.

Also like a good visual novel, choices you make in the game will radically change the game play. Early on Zoë is given a choice of picking up her life where she left off, or starting over on something new.  If you pick the former Zoë dresses stylishly and has confident hairstyle, and does lab experiments with a “kidbot”, if you pick the latter Zoë dresses more conservatively, has a simple hairstyle, and runs around testing a salvaged robot named “shitbot”.  The former choice seems the better one, but “shitbot” has become very popular among players (“Welding, welding,welding”).

If you like games with good storytelling, this is as good as it gets.


Apple Down, Google Up, Microsoft Bounces Back

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The world of tech and tech accessories has radically changed in the last few months, and from what I can tell, nobody noticed.  Here is my take on the “big picture” of phones, tablets, watches and whatever.

Apple really needs Steve Jobs back

Today is the 5th Anniversary of the iPad, the game changer device that has not only changed how we surf the web, but how we play games, watch TV, read books, and keep our lives organized. It was a groundbreaking device that is still making waves.

Fast forward to March 9, 2015 when Apple held another semi annual big presentation on what is “new” from Apple. It solidified my opinion of Apple I got from a similar event last October (when they finally got around to making a bigger iPhone): Apple is no longer on the cutting edge, they are riding in the wake.

What did they announce? An Apple Watch, a technology others have experimented with the last couple of years which only the nerdiest people think is cool.

A new MacBook which is pretty much the most overpriced device ever offered by Apple.  This is basically a “netbook” as it is not powerful enough to do much beyond what you can already do on any tablet.

In my honest opinion, Apple is now a full two years behind everybody else, and losing ground.

Google is now the industry leader

Android 5 released in November, is now the default OS for hand held devices. It is a major step up from 4.4 and it is an actual game changer.

Android 5 brings with it a suite of common “apps” that use the same interface and work together.  You might ask, “So what?”, but I think Android 5 marks the beginning of the end of the reign of “apps”.

It was never spoken, but we have all known that apps have basically consisted of web sites and flash games that we either pay for with money or ad spam (or both) just so that it will work on our phone. Except for a few games, most apps exist out of stupidity. Companies are now pushing customers to download their apps to make purchasing their stuff easier.

Only a handful of apps are useful, the majority of Apps basically just fill our devices limited memory with junk we once found funny or amusing.

The ones that are actually useful are the ones that provide us info we want or need, and the way they do that is through “push notification”.  That’s the first revelation of App demise.

The second revelation is this: Every app seems to want to have its own interface design, this is a problem as it means you have to learn how to get information you need from many different interfaces.  We forgot this lesson was learned a long time ago. The thing that made Macintosh computers successful back in the 80’s is that every program had the same interface.  Microsoft figured this out finally with the release of Windows in the early 90’s.

Google is now doing the same thing for Android.  The philosophy behind Android 5 seems to be a common interface among the built in apps, and these interface tools are being made available to app designers, too.

These two observations are gaining strength in the industry and will lead to the “End Of Apps As We Know Them”.  Goodbye pages and pages of apps, hello easy access to the info you are looking for. Android 5 is designed around that philosophy, and it’s a welcome change.

Microsoft is back behind the wheel

The only thing really holding back Microsoft right now is that Windows 10 isn’t ready, yet.  A common OS for phone, tablet, laptop and desktop is just too cool.

In a rush to jump into the mobile market, Microsoft’s recent history has been full of one boondoggle after another.  One of the biggest was Windows RT project, a broken version of windows for mobile processors.  Their first tablets Microsoft Surface and Surface 2 ran on RT, even though similar sized devices with full Windows 8, were already being released.  The heavily advertised but widely rejected Windows Phones could only run RT, and these poor selling tablets were an attempt to get developers to support the Windows app store.

This past month they released the Surface 3, the first in the non “pro” line that runs full Windows 8.1 and is powerful enough to run most windows software, except graphic heavy games.

The Surface 3 is about half the cost of the above mentioned MacBook, and its stats are comparatively the same.

If you are really looking to save money I recently tested a $77 Windows 8.1 tablet. How was it? Well about what you would expect from a $77 tablet. They spared every expense, including a battery that did not charge all the way, no sleep mode so you have to sign in every time to you turn it on, and buttons in the worse possible locations.  Bottom line, there are a lot of decent name brand tablets between $200-300 that are better deals.

Still, the mere fact that $77 tablets exist shows that Microsoft can be competitive with Apple and Android, and that’s the bigger picture. By the end of the year, inexpensive phones that run full Windows 10 should be available.

Windows 10 is going to be a game changer, a common OS that adapts itself depending on whether it is on a phone, tablet, or PC. The PC version of the interface is a lot more Windows 7 like than even 8.1 is, while the tablet version is more fat finger friendly to make it useable on small screens.  Microsoft’s free cloud storage will automatically move your profile and data to any device you sign in on.  This is a huge incentive to go all Windows on all devices.

After years of failure, Microsoft seems to be getting it right, but they have a lot of catching up to do in the market share department.

The “big picture”

Granted Apple and Google have similar services that move your data between devices, unfortunately most of us find ourselves with incompatible stuff spread between all 3 companies.  Hopefully soon I will find an easy way to see my PC contact list and iTunes library on my Samsung Galaxy.  In the mean time, if you can, pick a company and stick with them, it just makes everything easier.

The “big picture” is this: In the last 5 years since the ipad, we have seen Apple fall behind, Google surge ahead, and Microsoft bounce back. It is only a matter of time before it all gets homogenized, with all 3 companies offering the same goods and services delivered in the same way, the price of which will only get cheaper.


Date Ariane: Hooray for Bad Reviews

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As I stated before, when I first started making Date Ariane my goal was to do something a bit outside the norm, to create a game where sex and not violence is the primary driver of drama. I also had to make it with no budget so compromises in quality are inevitable as well.

For both of those reasons, I never really cared if someone did not like Date Ariane. The game is not meant for everybody, and I am very well aware of its flaws.

I mention this because there are now well over 100 videos on You Tube of people playing Date Ariane.  Some of them are funny, some of them are well made, some of them are good reviews, many of them are bad reviews, including some extremely popular ones.

I’m of two minds on this phenomenon. On the one hand, reviews of my work do not bother me in the least. I am very well aware that You Tube bloggers like to make fun of stuff they find online, it is what they do and it brings them a lot of subscribers.  As I said above, the out of mainstream nature of the game and low budget nature of the game makes Date Ariane a very easy target to make fun of, in fact I do it myself.

On the other hand, I can’t watch these videos. There is something about watching other people play my games that feels a little creepy.

I have never been able to get through any of them. My feelings when I watch them is similar to someone standing uncomfortably close to me. It also does not help that I know the answers too well, so when they make the wrong choices I know it’s going to end badly many moves ahead.

I wanted to know if I am weird feeling this way, so I reached out to a few other indie game producers. Reactions are split around 50-50. Some developers are like me, a little weirded out.  Others enjoy watching others play their games.

Developer reactions to mixed reviews seems split as well. I guess it depends on what your goals are.  My goals are to make something I enjoy and just put it out there and let the audience find it.  Other developers with more loftier goals of mainstream success can take bad reviews a little harder.  I can understand that. Even though I say bad reviews don’t bother me, if Date Ariane got nothing but bad reviews when I first put it out there, I would have taken it down and would have never made improvements or expansions.

arrenpy

And speaking of improvements, my on again, off again project of making a Renpy version of Date Ariane is on again. It was absolutely necessary to do the graphic update before attempting it again. My previous attempts were way too ambitious, my goal this time is to keep it simple. My other goals:

  1. A downloadable game that works on any computer without needing a browser.
  2. Much cleaner code that can be edited and expanded easily.
  3. Sound, music, and special effects you can’t do in HTML.

Why make a downloadable Renpy version of the game when the online is so successful?

It is true, the online game gets over 1 million unique players annually, while there have been less than 200,000 downloads of the stand alone only Something’s In The Air.  My first instinct was to try and make an online version of Something’s In The Air.  Two things prevented that from happening, one was the accidental erasure of a hard drive with my only copy ( I was only 5% complete anyways).

The other was the growing popularity of Date Ariane having an affect on my website’s stability. I researched expanding the web sites capacity, but I so far can’t justify the cost. An online SITA would just make it worse.

Making an improved stand alone version of Date Ariane available should make it better instead.

I have no idea how long it will take, probably at least the summer. I am basically rewriting the entire game as there is no way to port the game directly over.  What you see above is all I have done so far, about 28 lines of code.  Better get started.



How Victoria 7 Is Killing A Hobby

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victoria7

As someone who does a lot of work in Poser for my games and other projects, that means I am involved in the 3D Rendering community, which I have written about before. About 3 years ago the community started getting bigger thanks to Daz3D releasing Daz Studio for free.

Until then, the community primarily consisted of users of Poser software, which is a fairly expensive program to get started on.  Daz Studio can do a lot of what Poser can do, though it has always lagged behind in certain areas, but it was sophisticated enough to give Poser a challenge, and it offered an inexpensive entry point.

The biggest difference between Daz Studio and Poser is the user interfaces. Both programs have a bit of a learning curve, and once you learn one, you are probably not going to want to learn the other.

For the last 3 years the community has kind of fractured in a friendly rivalry between Poser people, and Daz Studio people. Friendly, because a lot of content could be shared between the programs, and both programs produced some really great images.

One of the stumbling blocks you run into in this hobby is incompatible models. I have been playing with Poser since the “Posette” days which is one of the first female models.  A company called Zygote (now part of Daz3D) came up with the first really great anatomically correct models for Poser called Victoria and Michael. Clothing and accessories made for Posette would not work on Victoria and Michael.

This pattern followed with each model. Victoria and Michael were replaced by Victoria 2 and Michael 2 then Victoria 3 and Michael 3, then Victoria 4 and Michael 4.  Poses, skins, hair, and clothing designed for one model are incompatible with other models.  Not by design, it is just the nature of the constantly improving technology.

I created the first Date Ariane version using Victoria 3, and created and acquired quite a library of Victoria 3 and Michael 3 hair, clothing, and skin textures.  When I started “Something’s In The Air” Victoria 4 had been out for 4 years, and all the latest clothing and accessories were being made for the Victoria 4 and Michael 4 models. I made the leap to the superior model, and never looked back.

Victoria 4 has proven to be a great female model. Extremely versatile, and still the most popular today. It was also the last “Victoria” natively designed to work with Poser.

Daz3D moved on to a “Genesis” modeling system that was much more flexible than the Poser system, and incorporated it natively in Daz Studio. Poser users needed a converter to use Genesis models.  The DSON converter has never worked right, as neither Daz3D or Smith Micro (the makers of Poser) do not have much incentive to get it to work right. Because Genesis was not a huge improvement over Victoria 4, most Poser people did not bother upgrading.

Soon after giving away Daz Studio, Daz3D released Genesis 2.  Genesis 2 is an improvement over Victoria 4 as the joints look more natural in motion.  That has made Genesis 2 popular with all the new Daz3D users and even converted some Poser users to the model despite the broken DSON converter.

Many of us Poser users still stick to Victoria 4 as we can use the powerful “Morphing Tool” to fix minor joint oddities, or find other fixes available.

Third party vendors have found it most profitable to support both Victoria 4 and Genesis 2 models and as a result there are now plenty of skin, hair, clothing and accessories for both models.

Genesis 2 V6 on left, Genesis 3 V7 on right.  Not a huge difference.

And then Victoria 7 / Genesis 3 happened.

This week Daz3D released a new model and dubbed it Victoria 7 to get the name recognition. They are touting the higher polygon count allowing more details like the wrinkles in knuckle joints for example, to make the most realistic human 3D model ever. (Are we at the uncanny valley yet?)

This new model is making rather negative waves in both the Poser and Daz Studio communities.

Daz Studio fans are finding that, as in model generations past, their Genesis 2 clothing and accessories will not work on Genesis 3. That means shelling out lots more money to get all new clothing and accessories for Genesis 3, or just sticking with “obsolete” Genesis 2.

The sad part is Genesis 2 was just finally becoming supported enough by third party vendors that it could compete with Victoria 4 in versatility, but now third party vendors may start having second thoughts if Genesis 3 becomes a thing.

Poser fans are finding fine print on the Victoria 7 page:  Compatible Software: DAZ Studio 4.8
In other words, barring some miracle addition to the upcoming Poser Pro 2016, Genesis 3 models are not compatible with Poser.  That will be a further disincentive for third party vendors to support Genesis 3 as most of the community simply cannot use it at all.

As a Poser user, I have never felt a need to upgrade to figures higher than Victoria 4 and Michael 4, they are still widely supported and clothing, skins, and accessories for them still sell better than any other figure. While each of the Genesis models got more detailed, for my purposes (low res internet images), the details aren’t going to make much difference.

Poser is still better software than Daz Studio, with numerous tools not available in Daz Studio like the above mentioned Morphing Tool, numerous rendering engines to make your images look like drawings, paintings or comic books, including a native photo realistic renderer comparable to the best available for Daz Studio, also tools to fit clothing between models and dynamic clothing for animated cloth motion.

That’s not to say Daz Studio is bad, it handles the tasks most important to hobbyists, photo realistic still rendering and basic animation, as well as Poser does, and its memory management is superior enough to handle higher polygon counts, which is why it handles Genesis 3 and Poser does not.

If Daz3D no longer wants to support Poser, that’s their loss. I foresee a fracturing of the community that is already having negative effects.  The 3D rendering community is already a very small niche group, we do not need to make it smaller.

Here is my hope: There is ONE way this could go right for everybody. There should be a new version of Poser out later this year if they stick to their “every two year” upgrade pattern.

If Poser Pro 2016 were to include support for a complex 173 bone figure, and if Daz3D were to release a “Victoria 7 For Poser” product (no DSON conversion needed) then that would generate lots of interest for both upgrades.

It is such a good idea part of me wonders if this is the plan all along.  I wouldn’t bet on it though.


Date Ariane is Now A Real Game

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dresspurple

I have gone ahead and released Date Ariane in Renpy. This is like the ultimate edition of the game that has been a dream since I started working on Something’s In The Air.  All the favorite moments are here on a format that is faster and smoother than ever before.

I have temporarily taken down the online version. My web traffic has increased 40% with the better graphics version and I could almost never get into my own website.  Since I don’t rely on advertising, traffic is not that important to me.

Now when you go to arianeb.com/dategame.htm you get a website where you can download the game. I made it available in Windows, Mac, and Linux, and there is an experimental Android version which I have no idea how to use.  You can still download the offline HTML version.

What’s so cool about the Renpy Version?

Aside from the obvious, no more “page not available” errors, you can now save games, auto advance, go back much more reliably, skip whole sections you have seen before, hear actual music when you dance which you can customize if you want, and the game is full of immersive sound effects as well.

Go to the options screen and you can turn on hints, go full screen, and turn off music and sound effects if you want.

A lot of this stuff is available on the lower right corner of the screen. Try clicking on “Auto”, it is probably the funnest way to play. you can control the speed of the auto advance in Options.  The lower right menu is very helpful if you are on a tablet as well.

delivery

Anything else new?

There is also some new content, the majority being expanded scenes that existed before, especially in the museum, night club, and dress shop.  There is a short new “ice cream” scene, an a new little dance puzzle at the night club.  The museum and nightclub play a little differently depending on what Ariane is wearing.

There are also a handful of little surprises I won’t spoil.

I also added a new character, a pizza delivery man named Evan. An online friend for 12 years named Evan Kirk recently passed away suddenly, and as a tribute, I have immortalized him as an NPC.

Like me, he was way more famous online than off, with a sharp twisted sense of humor and a community leader.  He was a gay dude from Alabama which he joked about all the time.

This is not a picture of him, this is a young Chris Pratt, who he idolized and used as his avatar. My tribute NPC uses the “Chris Pratt” look, which he would have appreciated.

The Gallery of Achievements

One of the things that people enjoyed about Something’s In The Air was the gallery of endings and trying to fill out the character notebooks.

That really won’t work with Date Ariane as there are basically only two endings, a kiss goodnight, or getting kicked out of the house.

Instead, I went the traditional route and created 78 “achievements” for you to try and achieve. They range from easy and obvious, which you will probably pick up naturally, to some spectacular failures, which some of you may get naturally as well but veterans may not realize are there.  There are also some hard ones that require some knowledge of the game mechanics to complete.

Speaking of game mechanics, besides the reliance of traits explained here, there is actually now a scoring mechanism. When Ariane says “On a scale from 1 to 10, you get a _”, that score is a real value, not just something made up like it used to be.  This score is used to calculate some of the achievements.

Once you complete an achievement, open up the gallery, and click on the name to see why you earned it.  There are some other cool “extras” in the gallery.

Here are the names of the 78 achievements, with some notes on the harder ones.  You can probably figure out the rest by their name:
Multidate achievements
1. kiss (1, 10, 50, 100, 500, 1000)
2. sex (1, 10, 50, 100, 500, 1000)
3. date (1, 10, 50, 100, 500, 1000)
4. All 5 Dinners

House Achievements
1. Rochambeau
2. Couch Sex
3. Six Pack
4. Yahtzee
5. Dance Champion (dance at home until she won’t anymore, then dance at the nightclub)
6. Three Naked In Bed (a Rebecca achievement)
7. The Quickie
8. Green Fairy
9. Ariane Owes You A Favor
10. Lucky Spin
11. Impromptu Strip Show
12. Kitchen Disrobe
13. Cheap Thrills (before dinner touch her boob, then walk in on her while changing)
14. Boobie Prize

Backyard Achievements
1. Hide and Seek
2. Hot Sex
3. Hand Job (involves the hot tub)
4. Wet Clothes
5. Backyard Play
6. Steal From Rebecca
7. Wrong Breast (lose at Marco Polo)
8. You Got Mail
9. Swim Champ
10. Underwater Explorer
11. Voyage to the Moon
12. Squeeze Play

Downtown Achievements
1. Designated Driver
2. Dizzy
3. Trivia Buff
4. Devil In A Blue Dress
5. Topless Model
6. Bottomless Model
7. Twinkle Toes (win the new dance game without cheating)
8. Art Expert
9. Rebecca Shirtless
10. Let’s Go To The Mall (finish dinner at home with extra “nice” points and then let Ariane drive to town)
11. Shopping Spree
12. Downtown Nudity (a multi date achievement involving different locations)

Neighborhood Achievements
1. Nude Pics in the Park
2. Shutterbug (all 5 versions of the park photoshoot over many dates)
3. Three for Three (Ariane has to hit all 3 of hers, too)
4. Air Ball
5. Nice Uniforms
6. Naked Ball
7. Great Outdoors
8. Playing Without Pants
9. Playing Without Clothes
10. Naked Beer Run
11. Well Protected (involves buying lots of condoms)
12. Ice Cream Run

Lake Achievements
1. Ski Trip
2. Moonlight Serenade
3. Wet Dress
4. Head Stand

Scenic View Achievements
1.  Moon for the Camera
2. True Artist
3. Money Shot
4. Blow Job
5. Kiss Where it Counts

Cabaret Achievements
1. Amateur Night Victory
2. Win Without Nudity
3. Live Sex Act
4. Two Nude Dancers
5. A Dirty Mind

Special Dates
1. Casual Date (finish a successful date without changing clothes)
2. Friendly Date (finish a successful date “as friends”)
3. Perverted
4. Kiss you all over
5. Sex Endurance
6. Not So Smart (get a perfect 10 date without the “smart” trait)
7. Not So Sexy (get a perfect 10 date without the “sexy” trait)
8. Not So Nice (get a perfect 10 date without the “nice” trait)
9. Not So Funny (get a perfect 10 date without the “funny” trait)
10. Exceeding Expectations (finish a successful date with only two traits)

Any other hints to playing?

The walkthroughs have now been updated to the Renpy version.
Enjoy!


Unplanned Obsolescence and “Lost” Art

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dating1

The above picture is the oldest picture from the oldest version of Date Ariane. The modified date is listed as August 6, 2004.

As I was finishing the Renpy version of Date Ariane, I decided to dive into my archives and attempt to play the oldest version I could find.

It wouldn’t run on any browser, not the way it is supposed to anyways. The game was written for Internet Explorer 4 using some HTML coding that only worked on IE4. Over the years I updated the code to run on as many browsers as I could, but the first version is now completely obsolete.

It gets worse: Date Ariane was written using Microsoft FrontPage which basically has ceased to exist. This week I upgraded to Windows 10, and FrontPage loads on Windows 10 but it is unstable. I have been forced to switch to KompoZer, a nice open source HTML editor, but I can’t mass edit a thousand web pages at a time which makes further upgrades to Date Ariane Online version way more difficult. Besides that browser security issue is already a reason to throw in the towel and stick with Renpy version from now on.

But it is a little sad that a piece of my history, a “work of art” I created, is likely lost to the future.

I’m not the only one facing unplanned obsolescence

Obsolescence is becoming an issue on the web now.  Recently security flaws were found in Flash Player, one of the most used programs on the web. You Tube, once the biggest supporter of Flash has now basically stopped using it. Worse yet, Mozilla turned off Flash by default until Adobe released a secure version, which they have now done, but who knows how long it will last.

So now as the world scrambles to move to HTML5 or some other substitute to flash, what happens to the millions of flash based videos, and online games which someday soon may no longer run?

Preservation efforts for the internet?

We humans like to preserve the past.  There are whole industries devoted to film preservation thanks to the unstable nitrate most of the old films were originally filmed in. More than half of the movies made before 1950 no longer exist.

This is why film gurus get excited about discovering a lost reel to a classic movie thought lost.

Similarly we are slowly losing our musical heritage as most master tapes before 1990 or so are on a medium which also degrades over time. Most all of it has been digitized, but many music gurus will tell you music is better in the original analog, and the original analog sources are decaying.

We see it also in video games. Many of my old games will no longer run on my computer, and the ones that do run in a tiny 800 x 600 window, since that is how they were designed. Some classic games like Age of Empires II or Leisure Suit Larry, have gotten the HD treatment, but hundreds never will.

Will much of the internet content suffer the same fate?

Yes, I know about things like The Wayback Machine which archives lost text and picture content, but what will preserve online games?

The “medium” problem

When the medium by which we distribute content changes, it becomes necessary to find ways to bring old content to the new medium. Entire libraries are being digitized, although paper books have largely proven to be a resilient medium, sometimes finding that rare volume is a lot easier online.

Except that “mediums” themselves are radically changing every few years it seems, so we are constantly having to convert, especially as popularity wanes in the old medium.  Sometimes we lose some things in the conversion, even as recent as Buffy the Vampire Slayer and The Simpsons.

Communication mediums eventually get replaced, by better mediums that we all convert to.  But in so doing we lose some of the “art” of the old medium.

twitter

For example: “Twitter”

Here is one I bet you didn’t see coming: Apparently Twitter is dying.  Yes, one of the most popular web sites on the planet is seeing a sharp decline in active users.

My solution to fixing it is pretty revolutionary: Drop the 140 character limit.  We can thank twitter for the abundance of short link generators. Those links leave Twitter and go to other web sites that allow long essays. Why can’t Twitter users write long essays on Twitter itself and have it show up as a title with a “read more” button, instead of a link to another site?

Yes, I know the 140 character limit was what made the site famous, but the novelty has worn off, and prevents people like me who can’t write in 140 characters to not even bother using the site.

If twitter dies then so does the hashtag. (Yes I am aware that other sites support hashtagging, but they also support other types of tagging, which are more useful except they can’t be printed on a t-shirt)

That’s a whole chunk of internet culture lost if it happens.


Something’s In The Air now works in Android

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It has been a long time coming, but Something’s In The Air is now available for Android. You can download it at http://arianeb.com/sita/download.htm

The early version of Renpy that Something’s In The Air was written in was not Android compatible, and when I tried to upgrade to the latest, it broke a lot of the game puzzles. After a couple of weeks of figuring out how to fix the puzzles and doing a full play test, I decided to upload it to my site, only to find out no one was able to get it to work.

I finally got a hold of an android tablet and confirmed that there was an issue. In my attempt to fix it I made a special Android only version of the game with smaller pictures and removing the player name feature (input prompts are a known bug in Renpy android). Neither of those were the issue as it turns out, and I finally found that the issue was a misplaced file. Still I am keeping the smaller pictures and no player name feature out of the Android version. I play tested all the potentially problematic puzzles and they seem to work.

It takes a while to load, and some of the animations stutter a bit, but it works.

The Other Updates

The PC, Mac, and Linux versions have been upgraded, taking advantage of the new Renpy features, as well as sharing the same “theme” as the recent Date Ariane version.

I am calling the newest version the “third edition” like a normal novel would. There have only been minor changes to the text and story, predominantly where it comes to events of the “last date with Ariane”.  I dropped the ability to import dates, it was not that popular anyways, and instead created 33 “last dates” that cover most of the major events from “Date Ariane”, I left a few events out and left out details to prevent “spoilers”  for players who play Something’s In The Air first.  Unlike previous versions, you can change the “last date” in the middle of the game. You used to have to start a new game.

Another change from the last version: No more on screen keyboard. It felt a little tacky and not Android compatible. However, there still may be issues with people playing on tablets who cant use their keyboard to type a name in.  As a back up, you can pick from a list of 48 male names.  Names can also be changed at any time in the middle of the game. (this feature is not in the Android version)

Also, buttons are bigger in height, smaller in width. This makes them easier to touch when playing on a small tablet or phone. I changed the main font as well to make it easier to read on smaller screens.  I also fixed a few pictures either because they looked bad or they were not consistent with the new Date Ariane.

A new added feature: You can turn off the “soundtrack” music without turning off the important to the plot music. Music in dance scenes, movie scenes and concert scenes will play as normal, but theme music and background music will not play when soundtrack is off.


Why Playboy’s New “No More Nudes” Change is a Bad Sign For America

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Since Hugh Hefner started publishing in the 1950’s Playboy Magazine has featured nude pictures of the worlds most beautiful women. The tradition is ending in March 2016 with a new updated style. There will still be pictures of beautiful women, but no longer fully nude.

In other words, Playboy is moving away from competing with Hustler and Penthouse, which has been getting more and more X-rated porn oriented, while Playboy sticks to tasteful artistic nudity, and has pushed its way into competing with Maxim, Esquire, and GQ which often get “A-list” celebrities to get nearly undressed but leave their “bits” covered.

I am not saying the move doesn’t make financial sense. They probably will get a bigger audience for their magazine, so I’m not actually against it.

What is worth talking about is the reasons behind the move and what it says about today’s society.

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Blame the Internet

There are two reasons why this needed to happen, and the first is obvious. If you want to look at naked pictures there are plenty of sources online. The demand for professionally photographed, and perfectly airbrushed nude pictures has pretty much dried up due to online competition.

Playboy.com has taken down their nude picture library, with the accompanying pay-wall, and offered their article archive free, and has seen visits go up four fold.

For now, at least, that is the economic reality of the internet. (it will probably be changing soon but that is a whole different essay)

Welcome to puritanical America, where nudity = sex = evil

The other reason is “puritanical” America. Without nudity, Playboy can be sold on the iPad and Kindle, and in every grocery store magazine rack instead of behind the counter of a small number of convenience stores, thus becoming much more widely available.

Playboy is an international magazine, and in most parts of the world, it is not sold among the porn magazines.  That is because, most of the planet understands there is a difference between nudity and sex.  Here in America, we do not seem to understand this, somehow we have developed a unique mindset where nudity = sex.

And it is not just the prudish people who don’t get this. The reason why there are practically no public clothing optional beaches and pools in America is because too may people think that public sex is also OK in these places. (it’s not, get a room)

But it is also the prudish people, and the pervasive anti-feminist culture that believes that sexy outfits are a sign of consent.  I keep having to remind people, if a naked woman says “NO”, it means “NO”!

Then there is the even more dangerous belief that sex = evil.  This seems to be a belief shared only by around half of America, and it is almost exclusively the social conservative half.

The key difference between “social conservative” and “social liberal” is that social conservatives are pro violence and anti sex, and social liberals are anti violence and pro sex.

Social conservatives, tend to be pro guns, pro military, pro war, pro death penalty, pro police militarization, pro tough punishment for law breakers, etc. = pro violence.

Social Liberals tend to be pro-choice, pro gay rights, pro legalization of drugs and prostitution, pro birth control availability, pro women’s rights, etc = pro sex.

It is the social conservatives who censor sex from media, and because “nudity = sex”, nudity also gets censored as well.

Because the mainstream media has to appease the social conservatives, magazines with non-sexual artistic nudity gets sent behind the counter, and off of Facebook and Instagram, and off the app store.

Artistic nudity has always been a sign of a freer and open society.  Is our society getting more open with the internet? Or more closed off due to mainstream censorship?

Cocks Not Glocks

There is a lot to say about sex vs. violence in America. A lot of it is sad and pitiful, like how social conservatives keep lifting important restrictions on guns, but put as many restrictions as they can get away with on abortions, even though both are constitutionally protected.

But I at least got some relief on this front when a group from University of Texas Austin decided to protest a law allowing open carry of guns on campus by openly carrying dildos on campus.  If that is not the perfect symbol for sex vs violence, I don’t know what is.  If “ammosexuals” can display their signs of manhood openly, why can’t normal people?


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