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Guild Wars 2 Heart of Thorns Review

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gw260

Welcome back to Tyria. A week ago Arenanet released the first expansion of Guild Wars 2 called Heart of Thorns. That has basically taken up a lot of my time this past week, so I thought I’d post my own review.

I have previously written about Guild Wars 2 a few times, but nothing lately, even though I have been playing on and off for 3 years now.

It was technically a smooth opening, but there was a bit of a revolt of players over access to new stuff, which Arenanet addressed, but more on that later.

Guild Wars 2 is Free to Play

Back in late August, Arenanet decided to release Guild Wars 2 as a free to play game. It has always been a non subscription game, which is one of many reasons I prefer it over other MMORPGs, but now you can sign up and play for the cost of a 26GB download.

I created a free account and created a character for testing purposes. With a free account you cannot trade with other characters in any way, including guild bank access, so I can’t send better gear from my paid account to my free account. I could buy a second account if I really want to trade stuff between accounts, but this was all just an experiment.

The thing is you pretty much have to start from ground zero on a free account, so I fought my way through 12 levels with substandard gear until I got enough money to buy better stuff.  Also you are bombarded with ads to buy the full game. Other than that, a free account gives you the full Guild Wars 2 experience.

But that is the way all MMORPGs start, if you play long enough you will eventually get your player equipped with all sorts of goodies.

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Heart of Thorns players have similar struggles at first

I had to remind myself of this because Heart of Thorns started with a similar struggle.  There is a lot of cool stuff in Heart of Thorns, but you have to work to access it.

Basically when you pay your $50, all you get immediate access to is a new personal story and 3 new large zones with lots of events going on constantly.  The cool stuff like gliding and new abilities for your characters has to be earned.

They are earned through a “Mastery” system which combines game achievements (Mastery Points) and good old XP which you get just by doing stuff.

Without access to gliding and other abilities, the new zones are hard to play, and many areas are basically impossible to get to.  This of course reminded me of the struggle I had playing with my free account earlier.

That is the bad news. The good news is that once you spend enough time playing to access gliding and other stuff, those new abilities are immediately available on every character on your account. So once I learn gliding on one character, all the characters know it.  The mastery system is generally a big success.

The player revolt over Hero Points

“Hero Points” are a game currency that has never worked. The way it is supposed to work is you earn hero points by leveling up and by doing specific events in the game. With hero points you buy skills to make your player better. The problem is that after you unlock all your skills, you continue to earn hero points, so regular players eventually were awash in hero points with nothing to spend them on.

They eventually changed some stuff which I won’t bore you with the details, but now any character that you completed the map with comes into Heart of Thorns with about 200 hero points. Characters you play less start with less, and new characters you create start with zero.

The expansion added new skills for every profession, but to unlock the skills, you had to spend 400 hero points, and they made points rather hard to come by, so we are looking at weeks of play before you could access the new skills. These are not account bound either, you had to do this with every character, and I have like 10 of them.

This didn’t sit well with players who wanted to use the new skills in the new areas, and 70 pages of complaints on the forum got the price of new skills lowered to 250, or just 50 points above max you can get pre-expansion.

Like a lot of players, I created a new character with the new profession “Revenant”, I then used “Tomes of Knowledge” which I have been saving to level her up to 80 in about 20 minutes. To get the new elite skills, I basically had her tour every zone in the core game and earn every hero point there for 190 points, which surprisingly is easier than earning them in Heart of Thorns only.  Then I got the final 60 in Heart of Thorns, and now in just a week, my brand new character is a vet.

Some of you are probably thinking that sounds like a lot of work, but it was really helpful. The “leveling to 80” part that I skipped is where you learn how to play your character. I just substituted that with “get 190 skill points” and along the way learned all the weapons and utility skills and joined random events. The Sword/Axe combo is best for melee, Hammer is best for range.  Yes, your player uses a “hammer” for ranged damage like Thor.

All around impression: It’s all good

The new character profession Revenant is fun to play, though a bit different than the others.  You can’t customize your skill bar like you can with other professions. Like other professions, the first 5 skills are based on the weapon you are holding and there are around 6 to choose from, which you can easily switch between 2. Unlike others, you can only pick from 5 utility skill sets for the last 5 skills, the upshot is you can also switch between 2. So basically you have 20 skills immediately available, and you will find yourself using all 20.

The new maps are complicated and filled with lots of dangerous mobs.  Complaints that the game could be beat easily by going with the “Glass Cannon” DPS build (all damage no defense) has been addressed by making defense and condition mitigation much more necessary. My “Berserker” (all damage) ranger struggled, but my “Nomad” (all defense) ranger was able to handle things a lot better.

Gliding literally adds a whole new dimension to the game, and 3 zones with up to 4 different levels of play, its a fun way to get around. The only negative is wishing you can glide in the 24 core zone after gliding around the new zones all day.

It’s a fun expansion and hopefully there will be more to come soon.  The difficulty of the game can easily be overcome with one piece of advice: find a group and follow them and do whatever they are doing.  There are very few good areas in the new zones to play solo, that is part of the experience.



Ariane and Rachel Go See Star Wars

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I was on my way to the local premiere of Star Wars: The Force Awakens when I was accosted by a stormtrooper.

“Halt right there, let me see your pass!” the stormtrooper said, though I could tell it was Rachel under there.

“Aren’t you a little short for a stormtrooper?” I asked.

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“Ha, good one!” Rachael said as she was taking off her helmet.

“Thanks, you look ready to see this. Are you excited?” I asked.

“Of course.” she said, “By the way where is your costume?”

“This is my costume,” I said, “Can’t you tell, I’m Jessica Jones.”

“Ah, of course. I just have a couple of problems with that.” she said.

“First, I recall you wore the same outfit the last time I saw you, and second, Jessica Jones is part of the Marvel universe, and we are here to see Star Wars so you are supposed to dress like someone in the Star Wars universe.”

I of course knew this would come up. Rachel is a sci-fi geek and tends to go all out. I decided to have a little fun.

“I can’t help it if Jessica Jones happens to dress like me, besides isn’t the Marvel universe and the Star Wars universe the same thing?”

Rachel gave me an odd look, so I continued:

“I mean Star Wars and Marvel are now owned by Disney, and if all the Marvel comics are set in the same universe, and Marvel published a bunch of Star Wars comics in the ’80s, then they have to be the same.” I did my Google searching before I arrived.

“Nice try,” said Rachel. I knew some geekiness was about to come. “The Marvel Star Wars comics did not contain any references to other Marvel characters, and even if they did, they are not canon, and even if they were canon, they would be part of the old ‘expanded universe’ which are now called ‘The Timeline of Legends’ which Disney decided to drop for the new movies. Also since 1991, Star Wars  comic books have been published by Dark Horse Comics.”

“Sorry,” I said, “I didn’t understand most of that.”

“That’s OK,” replied Rachel with a sigh, “Someone who is better at explaining stuff is on her way here now.”

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I turned around and a red-headed woman dressed similar to “Rey” from the trailers with a BB8 droid rolling beside her.

Rachel made the introductions “Hello Professor, I’d like you to meet Ariane Barnes, the friend I was bringing.”

“Nice to meet you Ariane,” said the professor, “Just call me Paula. As you can guess I teach at the college, and Rachel has taken a couple of classes from me.”

“Well nice to meet you too,” I said, “Nice droid.”

“Thanks,” said Paula, “When I heard that they made a droid like this for real for the movie, I figured out how it works and built one for myself in the college robotics lab. It’s not perfect but it’s a work in progress.”

“Uh, Paula,” said Rachel hesitantly, obviously she prefers to call her Professor, “We were just discussing if there were any connections between the Marvel universe and the Star Wars universe, what do you think?”

“Sure, that’s easy,” said Paula who grabbed a smart phone from a hidden pocket and tapped away for a good minute or so at an impressive speed. Even more impressive is what happened next.

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Paula’s BB8 droid turned around and displayed a holographic projection into the street, then Paula started to explain, “As stated in the introduction of every film, Star Wars is set ‘in a galaxy far, far away’ while the outer space adventures in Marvel are primarily set in our own Milky Way galaxy mostly on Earth but also other planets in the galaxy in the case of Guardians of the Galaxy, or even parallel realms like Asgard in the case of Thor. So Star Wars and Marvel could be in the same universe, but on different galaxies which explains the lack of crossover.  Any questions?”

“Yeah I have one,” said Rachel, “How the hell did you just do that?”

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“Just some new tech we’ve been working on, I decided to add it to my droid here, even though it still does not work in daylight or under bright lights,” explained Paula.

“What generated this question in the first place?” she asked.

“Oh I didn’t have a Star Wars costume to wear so I just dressed like normal and told Rachel here I was dressed like Jessica Jones.  She as expected, geeked out on me with trivia,” I explained.

Paula laughed, “Rachel actually knows more about this stuff than I do, I’m not even sure who Jessica Jones is.”

“A TV show on Netflix that came out last month, based on a Marvel character, it’s really good if you get a chance to check it out,” explained Rachel as she put back on her stormtrooper helmet. I agreed it was good.

“Oh, maybe I will,” said Paula, “I don’t watch much TV, my spare time has been spent working on BB here.”

“Well good job on BB8, I’m thoroughly impressed with him,” I said.

Rachel agreed, then said, “I think it is time we go in and find our seats.”

stormtrooper and BB8 TM Lucasfilms Ltd.
Female stormtrooper and BB8 by rduda
Jessica Jones TM Marvel Inc.
App enabled BB8 droids are available from Apple


Ariane and Rachel at Star Wars II: The Espresso Strikes Back

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A continuation of this story.
Note: this is basically a review of Star Wars the Force Awakens in story form, I avoid most of the major spoilers but if you want to avoid all spoilers, you probably want to wait and read this later.

So we all left the movie with smiles on our faces, eager to talk about the film we just saw. Rachel pointed her toy blaster at the coffee stand next door.

Rachel started, “So I can tell by our smiling faces that you all enjoyed the movie as much as I did.”

“I just have to ask,” interrupted Paula, “When did you get your hair done, Ariane?”

“Rachel did it in the theater while we were waiting for the movie to start,” I explained. “She said I needed a more Star Wars hairdo.”

“I wanted to do it with three pony tails like Rey in the movie, but I only had two hair ties,” explained Rachel.

“Cute,” said Paula.  “With that out of the way, am I the only one who felt like I was rewatching the original Star Wars?”

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I agreed, “Yeah, it felt like a remake with the serial numbers filed off. There are so many obvious parallels, a new Darth Vader, a new Grand Moff Tarken, a new Obi Wan, a new Death Star, a new Emperor and a new Yoda. They all just have different names, except Chewbacca. Props for gender swapping Luke and Leia.”

Rachel looked puzzled, “I get your analogy, you are saying Rey is basically this movie’s Luke Skywalker, complete with light colored clothes and a desert planet home, but who was Leia?”

I said “Finn” and Paula said “Poe” at practically the same time.

“I think you are both right.” said Rachel. “While the plot is note for note nearly identical to the first movie, it is not a perfect remake. Finn has more in common with C3PO from A New Hope than Leia. I’m not sure there is a Leia.”

“Noted,” I said, “Still the lack of originality in the plot is my biggest complaint.”

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“Not mine,” said Paula, “I know this is science fiction, and I know George Lucas has an explanation why 12 parsecs is used as a measure of time and not distance, but sometimes the liberties they take are just way too silly.

“You would think that after the first two death stars were so easily destroyed that the bad guys would have learned their lesson, bigger is definitely not better. Now they turn a planet into a space station?

“How does this ‘Star Killer’ move around the galaxy and still have an atmosphere?  The fact that they are creating artificial sunspots and sucking a sun’s plasma away would in and of itself destroy the atmosphere of the converted planet, but also the electromagnetic discharge of these artificial sunspots would fry all the electronics in the entire station.”

“Umm, good points,” said Rachel cautiously. “Excellent observations Professor as usual.”

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Rachel continued, “My biggest complaint is what was missing. Disney wiped out the Timeline of Legends also known as the Expanded Universe so they didn’t have to worry about continuity with the books and comics that continued the story after Return of the Jedi.

“Instead they dropped clues to a completely different timeline that is just as interesting. Luke disappeared? Han and Leia had a son? Where did this First Order come from and how did it get so powerful?  I want these stories dammit!”

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I had to laugh. “It seems we all have our own little biases that change how we see the world,” I said. “I like new and different, and complain when I see sameness. Paula is the scientist who views the world scientifically, and Rachel is the sci-fi geek who likes great stories.”

My statement created a lull in the conversation, Rachel and Paula both quietly took sips of their coffee and I joined them.

“Still…,” said Paula finally breaking the silence, “Good movie.”

“Yes,” Rachel and I said simultaneously before getting back to our coffee.


New Projects For 2016

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arhottub2n

New Years is the time to make promises for the new year, which may or may not happen. So here are two projects I am already starting to work on that hopefully will get done sometime this year.

Date Ariane International

I have had a few requests from volunteers to translate Date Ariane into other languages.  Renpy has already translated the game interface into the following languages: Arabic, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish, and both simplified and traditional Chinese.  Basically, I am looking for some bi-lingual volunteers to translate Date Ariane into as many of these languages as possible, especially French, German, Spanish, and Portuguese as my games biggest fan bases are in countries that speak those languages.  Japanese would be interesting, too as this kind of “Bishojo” game is already popular there.  I can’t pay anyone, but you’ll get your name in the credits of all future versions.

For my part of this project, I am creating a branch version of the game with less randomized text and less slang to make the game easier to translate, and putting together two “fill in the blank” files with English lines and blank foreign language lines, that when completed will result in a translated game.  I am trying to work out a way to provide these translation files online so anyone who wants to help can do so, either via Google Docs or set up a Wiki.  I may resort to machine translation on some versions if I can’t get enough volunteers.

I also have not decided if I will release each language version individually or one big international version where you can select your language in the settings menu.

To show you how big the project this file contains around 70% of the text in the game, not including text stored in variables and lists.

Rachel Meets Ariane: The Game

As a second project, I want to make a game out of the Rachel Meets Ariane story I wrote back in October.  I’ve been inspired by the game Life is Strange to do a 3rd party perspective visual novel, or more accurately a visual short story. Unlike Date Ariane and Something’s In The Air,  the player will not play a role in the game but may make decisions for the characters that change the outcomes.

The Halloween meeting will serve as an introduction and the bulk of the game will cover their “second date” set in November as Rachel visits Ariane’s house. It will be a lot shorter than any game I have done; maybe 50 to 60 pictures total and maybe around 4 endings.

This is sort of an experiment. I want to see how well a short game with a 3rd party perspective can work and how difficult it is. If it proves both fun to make and fun to play, there may be more of them.  I got an idea for a Heidi and Wendy story if it works out.


Apple Down, Google Up, Microsoft Bounces Back

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The world of tech and tech accessories has radically changed in the last few months, and from what I can tell, nobody noticed.  Here is my take on the “big picture” of phones, tablets, watches and whatever.

Apple really needs Steve Jobs back

Today is the 5th Anniversary of the iPad, the game changer device that has not only changed how we surf the web, but how we play games, watch TV, read books, and keep our lives organized. It was a groundbreaking device that is still making waves.

Fast forward to March 9, 2015 when Apple held another semi annual big presentation on what is “new” from Apple. It solidified my opinion of Apple I got from a similar event last October (when they finally got around to making a bigger iPhone): Apple is no longer on the cutting edge, they are riding in the wake.

What did they announce? An Apple Watch, a technology others have experimented with the last couple of years which only the nerdiest people think is cool.

A new MacBook which is pretty much the most overpriced device ever offered by Apple.  This is basically a “netbook” as it is not powerful enough to do much beyond what you can already do on any tablet.

In my honest opinion, Apple is now a full two years behind everybody else, and losing ground.

Google is now the industry leader

Android 5 released in November, is now the default OS for hand held devices. It is a major step up from 4.4 and it is an actual game changer.

Android 5 brings with it a suite of common “apps” that use the same interface and work together.  You might ask, “So what?”, but I think Android 5 marks the beginning of the end of the reign of “apps”.

It was never spoken, but we have all known that apps have basically consisted of web sites and flash games that we either pay for with money or ad spam (or both) just so that it will work on our phone. Except for a few games, most apps exist out of stupidity. Companies are now pushing customers to download their apps to make purchasing their stuff easier.

Only a handful of apps are useful, the majority of Apps basically just fill our devices limited memory with junk we once found funny or amusing.

The ones that are actually useful are the ones that provide us info we want or need, and the way they do that is through “push notification”.  That’s the first revelation of App demise.

The second revelation is this: Every app seems to want to have its own interface design, this is a problem as it means you have to learn how to get information you need from many different interfaces.  We forgot this lesson was learned a long time ago. The thing that made Macintosh computers successful back in the 80’s is that every program had the same interface.  Microsoft figured this out finally with the release of Windows in the early 90’s.

Google is now doing the same thing for Android.  The philosophy behind Android 5 seems to be a common interface among the built in apps, and these interface tools are being made available to app designers, too.

These two observations are gaining strength in the industry and will lead to the “End Of Apps As We Know Them”.  Goodbye pages and pages of apps, hello easy access to the info you are looking for. Android 5 is designed around that philosophy, and it’s a welcome change.

Microsoft is back behind the wheel

The only thing really holding back Microsoft right now is that Windows 10 isn’t ready, yet.  A common OS for phone, tablet, laptop and desktop is just too cool.

In a rush to jump into the mobile market, Microsoft’s recent history has been full of one boondoggle after another.  One of the biggest was Windows RT project, a broken version of windows for mobile processors.  Their first tablets Microsoft Surface and Surface 2 ran on RT, even though similar sized devices with full Windows 8, were already being released.  The heavily advertised but widely rejected Windows Phones could only run RT, and these poor selling tablets were an attempt to get developers to support the Windows app store.

This past month they released the Surface 3, the first in the non “pro” line that runs full Windows 8.1 and is powerful enough to run most windows software, except graphic heavy games.

The Surface 3 is about half the cost of the above mentioned MacBook, and its stats are comparatively the same.

If you are really looking to save money I recently tested a $77 Windows 8.1 tablet. How was it? Well about what you would expect from a $77 tablet. They spared every expense, including a battery that did not charge all the way, no sleep mode so you have to sign in every time to you turn it on, and buttons in the worse possible locations.  Bottom line, there are a lot of decent name brand tablets between $200-300 that are better deals.

Still, the mere fact that $77 tablets exist shows that Microsoft can be competitive with Apple and Android, and that’s the bigger picture. By the end of the year, inexpensive phones that run full Windows 10 should be available.

Windows 10 is going to be a game changer, a common OS that adapts itself depending on whether it is on a phone, tablet, or PC. The PC version of the interface is a lot more Windows 7 like than even 8.1 is, while the tablet version is more fat finger friendly to make it useable on small screens.  Microsoft’s free cloud storage will automatically move your profile and data to any device you sign in on.  This is a huge incentive to go all Windows on all devices.

After years of failure, Microsoft seems to be getting it right, but they have a lot of catching up to do in the market share department.

The “big picture”

Granted Apple and Google have similar services that move your data between devices, unfortunately most of us find ourselves with incompatible stuff spread between all 3 companies.  Hopefully soon I will find an easy way to see my PC contact list and iTunes library on my Samsung Galaxy.  In the mean time, if you can, pick a company and stick with them, it just makes everything easier.

The “big picture” is this: In the last 5 years since the ipad, we have seen Apple fall behind, Google surge ahead, and Microsoft bounce back. It is only a matter of time before it all gets homogenized, with all 3 companies offering the same goods and services delivered in the same way, the price of which will only get cheaper.


More Erotic 3D Dating Sims Part 2

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It seems the most popular post on my blog is “A Few More Erotic 3D Dating Sims” so maybe I should do more posts like that. Here is a few I found in the last year and a half since that post.

Dreaming With Elsa

Written by Tlaero
Art by Mortze
Format HTML using Tlaero’s Adventure Creator
Link to Play  Link to Download

This may be one of the best games in this genre I have ever played. The art is perfection and the story intriguing.  I had this idea for a Rachel game that moves between fantasy and reality, but I abandoned it. This one is better anyways. Elsa is an introverted bookworm like me. I would definitely like hanging out with her. More info here. If you get stuck there is a walkthrough here.

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Brad’s Summer

Written by Fleet
Art by Fleet
Format Javascript/HTML built with Novelty Visual Novel Engine
Link to download

A third person perspective game where you play as Brad, an underachiever who needs money to keep him in school.

Fleet is one of the few people who, like me, write and do all the graphics. This is his latest. My only complaint is that it lacks an easy way to turn off the sometimes annoying music. If you get stuck there is a walkthrough here.

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The-VDates Trilogy: The Gym, The Physio, The Sniper

Format Javascript/Html
Website

The creator of these games seems to be anonymous, but the games themselves are getting good buzz and reviews. The writer has a good sense of humor, and the plots have their share of twists.

The graphics on The Gym are less than ideal, for a good while every girl looks exactly the same and exactly like Victoria 4.  There is a marked improvement in graphics in The Physio. The third volume of the trilogy has yet to be released, but is expected to explain the odd ending of The Physio. If you get stuck, the hosting website includes walkthroughs.

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DigitalEro: The Game Episode 1

Written by GiantKrill
Art by GiantKrill
Format Renpy Engine
Download PC and Mac

When I finished the Renpy version of Date Ariane, I decided to look for other games like Date Ariane that were also built on Renpy and discovered this one. It is comparatively short, you should see all  endings in a half an hours time.

The graphics are done on a video game engine Garry’s Mod rather than the Poser/Daz Studio graphics of the rest. This makes them less realistic, but often more interesting.
More info


The 3D Figure Community: Everybody Hates Daz3D

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dawnexperiment

As I reported a few months ago, the 3D graphics community consisted of a friendly rivalry between Poser users and DAZ Studio users, which did not really matter that much until the newest DAZ 3D released content dubbed Genesis 3 was incompatible with Poser and could only be used on DAZ Studio software.

In the few months since then much has happened. New versions of both programs, DAZ Studio 4.9 and Poser 11 were released, and then DAZ started something that has made everybody mad: encrypted content.  There is a lot to cover.

Beautiful Fake People

Let’s get to what this is all about, it is creating pictures of beautiful fake people. There is some commercial applications to this, like illustration, animation and game development, but it is also a growing hobby.

The best 3D models come from DAZ 3D and they can generate the most realistic pictures like the one above. Each new figure they have released has been more realistic than the last. You can usually tell Genesis 3 figures from their realistic hands like in the one above.

Except that the picture above is not Genesis 3. It’s not even DAZ 3D. In fact there is not a single figure or prop in the picture from DAZ 3D. It is the Dawn model from Hivewire3D, specifically Elisa character with enhanced realistic hands. It was rendered in Poser 11 Pro.

My point is that you do not need DAZ products and software to create incredible images.

Poser 11 Pro Review

summer2sm
A Superfly Render (click for full size)

Back in November Smith Micro released Poser 11 and Poser 11 Pro.  It continues to be the best software for this kind of work. Poser 11 adds a physics renderer called Superfly which is comparable to IRay or LUX Renderer but the materials can be built in the materials room like the Firefly renderer. My own experiments have been mixed.  The biggest flaw in Superfly is that the results don’t come anywhere close to the preview, but the same thing can be said about IRay.

Among the other new features not found in DAZ Studio is “Subdivision surface morphing” which allows a better control of the face (or other parts) for the purposes of animation.  There is also a new tool for adaptable figure weighting making it much easier to create new figures, and an easier way to share new morphs.

Poser continues to add tools to support import export to Maya, Blender, and other 3rd party software making it more desirable for professionals.

That’s why it costs $400, but the cost is the reason most hobbyists are going to DAZ Studio instead.

DAZ Studio 4.9

Meanwhile, DAZ Studio has released a new version 4.9 which except for some minor improvements is basically 4.8 with “DAZ Connect“.

What is DAZ Connect? It enables searching for products, purchasing, and installation of DAZ3D content directly in DS, without ever leaving DAZ Studio. What it really is is a DRM system to encrypt future products.

This has the whole community up in arms, both Poser users and DAZ Studio users. DRM will restrict the use of content. Despite the fact that they are no longer compatible, people still move between DAZ Studio and Poser, adapting and creating content for both. DRM destroys that.  This last month DAZ released their first “freebie” for DAZ Studio users that is only available in DAZ Connect. This has become the proverbial straw that broke the camel’s back for a lot of people.

If DAZ3D continues down this road, it could kill all compatibility between DAZ and other 3rd party software and 3rd party content resources.  Many people have attempted to make this point on the DAZ forums only to have their posts removed.

DAZ3D is currently saying that all their previous content will continue to be available as non-encrypted and they have no plans to make new content connect-only. They have also stated that all encrypted content will be released after 1 year as unencrypted. This has calmed some upset users, but there is a worry that they will change their minds in the future.  Why have it if you are not going to use it?

The problems with DRM in an open community

Meanwhile, Charles Taylor the lead programmer of Poser, let his opinion of DRM be known in an interview with Renderosity.

The problem with DRM is that it is indiscriminate. It doesn’t know a legitimate user from a pirate. All too frequently legitimate users are prevented from using the product they have a valid license to use. Also, every DRM system is eventually hacked, so the only piracy it truly prevents is casual piracy.

Yes, it prevents some piracy. Would these people have purchased the content any way? We may never know that answer.

Ultimately DRM is no more effective than a padlock. It will keep the honest people honest. Anyone with a big enough hammer will steal it any way. The question that remains is, “Do you make your customers deal with the padlock every time they want to use the content they paid for just to keep the honest ones honest?”

At this time, we at Poser have no intent to introduce DRM to content. We think our customers are already honest.

DRM has its place. I don’t think 3D content is one of those places. Especially given the myriad of available export options in most 3D programs. With a click of the mouse, Poser content can be exported to something like FBX. DRM is so easily broken, it’s going to prevent very little piracy. It’s not worth the trouble for the company, the vendors or the customers.

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NVIATWAS

Here is my own feeling on DRM in the 3D art community. I have been doing Poser since Poser 2 in the late 90’s. It takes a while to learn this hobby and get good at it. It can also be an expensive hobby.

Irregardless of what tools you use, there is a learning curve in this hobby that requires some practice. “Free” DAZ Studio has brought a lot of new people into this hobby and that is a good thing. New people are just getting their feet wet and are not interested in spending lots of money.

NVIATWAS is what we sometimes call new amateurs, it’s an anagram of “Naked Vicky In A Temple With A Sword” which is the biggest cliché in the field. But it is a phase everyone goes through until they get good.

It is at this amateur level where you desire as much free content as possible whether it is DRM protected freebies or stolen “warez” which is what DRM is designed to protect, you want it all.

I went through my NVIATWAS phase, too. The above pic is not mine, its actually good, my own are not. I’ve never actually downloaded/used stolen 3D models (mostly because when I was in this phase there wasn’t enough interest to share them). My thing was using screenshots from video games as backgrounds, examples which you can see on the Date Ariane Wiki. It may not be as bad as theft, but it is still passing off others art as my own.

Eventually, you get good and want to do something more commercial, maybe even potentially sell. I reached that point about 5 years ago when I decided using video game screenshots in Date Ariane was amateurish.

I wanted to start creating stuff I could sell and that required purchasing new content and paying attention to licenses to make sure renders of models could be used commercially. Every prop and figure and texture in the current downloadable versions of Date Ariane and Something’s In The Air, that I did not make myself, was legally purchased.

I didn’t need DRM to keep me honest, it was the desire to keep things legal that kept me honest. DRM would make things more difficult because in some cases I had to go in and change some textures and figures on some of my purchased models and props to fit my needs.

In summary, amateurs don’t care about DRM and its existence or non existence will not get them to buy more, while the professionals who actually do make a lot of purchases are actually harmed with DRM and are unlikely to buy DRM protected models.

So, in this community, DRM really has no place in it.

DAZ3D Buys RuntimeDNA

In the latest bit of drama, the largest 3D product website just bought out the third largest, Runtime DNA.  This has of course created a lot of mixed reactions, especially by the independent artists that broker products at RDNA. Some are happy for the change, thinking DAZ3D will bring in eyeballs and more sales.

Others, for reasons I explained above want no part of DAZ and are looking to move their products somewhere else. There does not seem to be a shortage of places: YUR Digital and CG Bytes seem to be advertising themselves to former RDNA artists, though Renderosity, Hivewire3D, and Content Paradise are better known.

Just more drama for the 3D Community to get over.


Date Ariane in 4 Other Languages

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daspanish

One of my projects for the year was to arrange translations of Date Ariane in at least 4 other languages: French, German, Portuguese and Spanish, and I am happy to say all 4 should be available by the end of the month.

Date Ariane Español

Spanish is widely spoken throughout the America’s and I kind of sort of speak it. Once upon a time I was actually fluent.  The problem was that there really hasn’t been a demand for a Spanish translation, so not a lot of volunteers to help translate it. But I needed to do one translation to figure out what I was doing, so I basically “Machine” translated the game with Google Translate.

If you ever tried to translate anything in Google Translate, you know how inaccurate it is. I used my limited Spanish skills to fix as much as possible, but still the results are according to one native Spanish speaker who tried it, “A little creepy”.

I’m hoping soon that the game will go viral in a native Spanish country, so I can get some volunteers to correct the translation, until then, you’re stuck with “a little creepy”.

If anyone wants to take a stab at fixing the translation you can go here.

dafrench

Seduire Ariane Français

Date Ariane has caught on in both France and Quebec so much so that there are guides written in french for “Seduire Ariane”, which I know literally means seduce Ariane, but I’ll roll with the common translation.  Part of the popularity is due to http://sharks-lagoon.fr/ an French/English website dedicated to games like mine.  I posted a notice for translation help and got quite a few volunteers.

The French version is 100% human translated, and even I a non-french speaker can tell the difference.  The funny thing is that just a week before the French version was ready for a beta release, the game went viral in France thanks to a popular vlogger name Squeezie who posted a video on March 7th that got over a million views:

The result was that my site crashed, first time that happened since I removed the online version.  Anyways, I have been posting links to the french beta around french websites that link to my english game.

I’d like to thank Mathieu Martineau, who got the ball rolling, Pseudo555 (one of the guys from Shark’s Lagoon) who did the bulk of the translation work, and OL, who came in near the end and did a ton of grammar and spelling corrections, including the download page. Other helpers: Dipsode, maniusz, Ramses212, Thedevilsadvocate, and Ticamus.

The Spanish version has gotten around 1,000 downloads in the month it has been available, the French version has gotten 2,000 downloads in the two days it has been available.

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Date Ariane Deutsch

Should be ready soon (and I’ll link here as soon as it is).  Since the beginning of 2016, Germany is the #1 source of visitors to ArianeB.com, and I have reason to believe it may be due to another vlogger name Pandorya, who posted a series of “Let’s Play” videos in German. This was the first of what looks to be 9 videos:

Anyways the German line translation is nearly done as of this writing, but I have only barely started on the scripting, but I’m getting it down to a science and I can probably have it ready next week.

Thanks to Thomas Kiehl who has done 70% of the work, Bardo did another big chunk, and Daff, Airjoe, ebenezum, Nico, Kurai, Terrorbait, Crowd, and crayon all pitched in.

I should warn you that Thomas has a wicked sense of humor:
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Kind of wish I knew German, who knows how many odd jokes are in his German translation.

daportuguese

Date Ariane Português

This is very close to being ready, too. Unfortunately, it has been very close to being ready for a couple of weeks now. There is one page left on the Portuguese translation page that needs to be translated, plus some corrections that need to be made to the intro and text for the web page, and I’ll be ready for release, because I already have a working copy ready to roll.

brazil1Date Ariane has a huge fan base in Brazil. Two years ago while I was making the graphic updated version, a link to my page on a Brazilian based “hot links” tracker spent most of the year in the top 40.  Also my Facebook page has so many Brazilian visitors, that Facebook apparently thinks I’m based in Brazil.

So yes, I want a version of the game that Brazilians can enjoy. My two primary translators are Henrique Riffel who speaks Portugal Portuguese and Danilo Bini who speaks Brazilian Portuguese. Hopefully the sudden change in accent isn’t too jarring to native speakers.

Other languages?

I have had inquiries about the possibility of other languages. The lesson I learned from the Spanish version is that there needs to be a decent amount of interest in a language to make it worth while, so if you can organize a group of translators and I can see interest via web traffic, I may entertain other languages in the future.

As for “Something’s In The Air”, its popularity is significantly lower than Date Ariane and it has nearly 4 times as much dialogue, so for both of those reasons it will remain English only.

Date Ariane English

Since its release in July of last year, the renpy version of Date Ariane has been downloaded over 1 million times! That’s a huge milestone for an independent game!



This is my LAST Second Life Post

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mystery9

Linden Lab has done a lot of dumb things over the years, but their latest move is quite possibly the dumbest!  So dumb in fact, that I am basically calling it quits on Second Life.

Over the last few months, the “Terms Of Service Gestapo” has been banning a lot of long time players, with no explanation, the only reasons they give for the bans is to quote the TOS terms they apparently violated, with no evidence or incident examples for players to defend themselves.

For the average “freemium” player, a ban is nothing, just roll a new alt, but when it is a prominent business person who makes their living in Second Life merchandise, it becomes an attack on their livelihoods. That’s what happened to LisaWarmAnimations, a merchant that sells toys and animations in Second Life, as the person behind the business depends on the income to house and feed a family.

Some detective work on players part seems to indicate that she was swept up in a ban raid relating to “bestiality play”, where players have pretend sex with pretend animals. Apparently this is frowned upon in certain countries where Linden Lab wants to do business, so a bunch of merchants that sell that kind of stuff got the ban hammer with no warning or explanation.  LisaWarmAnimations was innocent in this sweep as she only rents to a vendor of this material, and has since been able to get her account and store back.

Personally, I have a problem with the whole thing. I have zero interest in virtual kink, but as long as it is kept in “Adult” regions, I don’t have a problem with it. People like to live out their fantasies virtually that they would never do for real. That is the whole point of “video games” in general: do stuff you would never do in real life. Better to do it virtually in a safe environment, than for real. And it does make a real difference.

So the whole idea of banning for this stuff screams “censorship”, so I am already hot over what seem to be random bannings over random crap people find offensive.

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Skills Hak and INSILICO

But, here is the incident that has me boiling over with hatred.  Another prominent Second Lifer Skills Hak got banned. The thing is, this SLer is the owner and creator of the best sim in Second Life: INSILICO, a dark cyberpunk urban world that is a sight to behold.

Or at least it was. It is now closed, possibly for good. Skills Hak got her ban overturned for a few days then reinstated apparently permanently, and no one can figure out why, including Skills herself.

Here is the official statement:

It has come to our attention that you have engaged in activities in violation of the Linden Lab Terms of Service (the “Terms”) and Second Life Community Standards, including but not limited to:

· Section 6.1 of the Terms, which states that “[y]ou will not post or transmit prohibited Content, including any Content that is illegal, harassing or violates any person’s rights”;

· Section 6.1(iv) of the Terms, which states that you agree you will not “[p]ost, display, or transmit Content (including any communication(s) with employees of Linden Lab) that is harmful, threatening or harassing, defamatory, libelous, false, inaccurate, misleading, or invades another person’s privacy”; and

· Section 4 (Disclosure) of the Community Standards, which states that “[r]esidents are entitled to a reasonable level of privacy with regard to their Second Life experience. Sharing personal information about your fellow Residents without their consent — including gender, religion, age, marital status, race, sexual preference, alternate account names, and real-world location beyond what is provided by them in their Resident profile — is not allowed. Remotely monitoring conversations in Second Life, posting conversation logs, or sharing conversation logs without the participants’ consent are all prohibited.”

Pursuant to Section 5.2 of the Terms, “Linden Lab may suspend or terminate your Account if you violate this Agreement, along with any or all other Accounts held by you or otherwise related to you. . . . Upon termination of your Accounts, this Agreement between us will be automatically terminated and you may not re-subscribe or return to the Service through other or future Accounts you or others may set up.”

Due to your severe and repeated violations of the Terms and Community Standards, Linden Lab has terminated your access to the Second Life virtual world. This termination applies to all Second Life accounts associated with you, including your primary, alternate, and household accounts. To reiterate, you may not return to Second Life on any account, new or existing.

Sincerely,
Linden Lab
source

No actual incidents were named, no due process is possible. All we have is a vague letter to parse that basically tells us nothing.

In Skills words:

So basically LL seized my accounts, several of which are premium members that had inventory worth thousands of USD, the money in my account, my creations and my regions i paid 200k USD for in tier over the years. I tried to appeal the ban once but only got the usual “Thanks for your feedback. You’re still banned, asshole.” response. The whole appeal thing is a joke anyways, how am i supposed to appeal if i don’t even know the reason for my ban, they are not interested in my side of the story that could potentially clear up the situation.

I’ve always tried to make SL better for the people, be it through making the software better or by designing experiences the way SL should look and feel like, even on my alts i somehow always ended up being a sim owner, providing themed space to people and building communities.
source

She has more to say in this Tumblr post: http://skills.tumblr.com/post/141699124267/byeeee

Now it should be noted that Skills has not been an angel during her 8 year tenure in SL, There are some ugly moments in SL past in which she was an accomplice, and Skills has been banned before because of them.

That’s all ancient history though. Is Linden Lab petty enough to ban someone for events that happened years ago?  Considering the other people who also got recently banned, they might be.

Unlike the bans mentioned above, this has nothing to do with virtual sex or censorship, nor does it have anything to do with unpaid bills.  The mystery mixed with the prominence of this ban has a lot of players worried.

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INSILICO was a work of art, a showplace for Second Life that even appeared on the back of business cards of Linden Lab employees. It inspired the creation of large online communities and groups with thousands of members, and rent paying virtual apartment dwellers and shop keepers, now who have no place to call home.

My take on all this

This is quite possibly the dumbest thing I have ever heard LL do in my 13 years of following the Second Life community. It simply does not make sense on any level.

Why would any business ban one of its biggest customers with no explanation? Why would you shut down one of the most popular and prominent regions in the community, one that even has its own sub communities?

No business in their right mind would ban a customer who has made them hundreds of thousands of dollars and tons of free promotion without a very good reason and without explanation.

To treat someone as prominent as Skills like dog shit is the kind of incident that should be damning of the entire company.

And why this sudden interest in banning players? Are they trying to appease some big pocket VC who wants them to “clean up” Second Life before they invest more money? Are they being blocked from doing business in some countries (maybe China?) because of their reputation that they are trying to clean up?

The explanation for LL’s lack of candor is obvious: They don’t want a multi million dollar class action lawsuit.

But such draconian actions by LL NEED to have consequences. I want this to serve as an object lesson to ANYONE who is considering investing in Project Sansar or Second Life that Linden Lab cannot be trusted to play fair.

I really don’t give a damn if I only know one side of the story. I would love to hear the other side, the Linden Lab side. It is either a very good explanation that deserves to be heard, or it is a story of complete incompetence on their part that deserves to be heard even more.

Screw it, I’m done!

As an early premium adapter, I make enough L-bucks that I can have my tiny 512m land for free until Second Life finally closes its doors, so I won’t be giving that up, but I won’t be investing in it or blogging about it anymore. I’m removing the link from my home page.

The truth is I haven’t done much there since 2011 anyways, and recently got rid of most of my Second Life travelogues from this blog. One of them featured INSILICO, but like most of my favorite places, it’s gone now.


The Next Level in Erotic 3D Dating Sims

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apart36

This is the third (or 4th?) look at other games similar to Date Ariane. In fact the creators of all 3 games mentioned Date Ariane as their original inspiration.

Of course once you make one game, you try and make something better than your last. My concept of improving was making better pictures and packaging it as a real downloadable game.

The following three authors are still going with the online model but are taking it to the next level in 3 different ways.

Jennifer

Written by Chaotic
Art by Chaotic
Format HTML using Tlaero’s Adventure Creator
Link to play and download

Chaotic and dsp3000 have been making dating sims like mine for a few years and they can be found at www.vdategames.com. You have to sign up for a membership to get the latest and greatest, but there are plenty of free to play games as well.

Jennifer is the most recent to drop to the free portion of the site, so I tried it out. If you played Date Ariane, you will find Jennifer to be very similar. The same plotless “dating experience” where decisions you make along the way open up different activities.

Here’s the next level: the game is voiced by an actress, and many scenes are animated in video rather than animated gif. A different experience worth checking out. If you need a walkthrough, you will find one here.

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Brad’s Erotic Week

Written by Wolfschadowe
Art by Wolfschadowe
Format HTML using Tlaero’s Adventure Creator with additional programming by kexter
Latest download Project Forum

This was suggested by at least two people in my last list of new games. From what I gather this is an ongoing project with new chapters released every few months. Currently we are up to chapter 5. If all goes according to plan the final version will be done around 2029, so you might just want to play what’s available.

The game is a little on the hard side in the first play through. My first play resulted in getting rejected by two women just when I thought I was getting somewhere. And that is even following a walkthrough. Of course the whole point of these games is to play them over and over until you get it right.

The next level is the ambitiousness of the project: a multi episode dating sim with new episodes released every so often is going to be fun to follow.

bar9

Redemption for Jessika

Written by Tlaero
Art by Mortze
Format HTML using Tlaero’s Adventure Creator
Latest download Online Play 1 Online Play 2

This is the latest from Tlaero and Mortze after their successful first collaboration of Dreaming With Elsa.

While Brad may be having a good week above, Jessika’s week has not gone so good: a break up, a riot at a concert, and a bench warrant in front of a judge. You play the court reporter at the hearing, and find yourself involved in Jessika’s recovery from rock bottom.

The next level here is the story. This may be one of the most complex stories ever found in one of these games. The story itself is pretty linear with very few branches. Still if you want a walkthrough, there is one here.

But, it doesn’t stop there. There is a larger plot at work starting with Dreaming With Elsa and continuing with the next title Finding Miranda.  Elsa and Miranda make cameos in RfJ and a strange woman meets with Jessika in an epilogue hinting at how the stories tie together.

I’m definitely interested to see where this one goes.


How the young Tech Savvy Generation is Changing the World

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coffee

I’ve been writing about how Internet has been affecting society for a couple of years now. One angle I have not touched on is that it is affecting younger generations way more than older generations.

Kids raised on the internet are now in their 20’s and early 30’s and their understanding of the world is radically different than generations before.

Social scientists in the US like to artificially divide Americans into “generations”. There are three dominant ones today: The Boomers (those that grew up in the 50’s and 60’s), Generation X (those that grew up in the 70’s and 80’s), and the Millennials (those that grew up in the 90’s and 00’s).  I am part of Generation X, the smallest and least powerful of the three.

All three generations have their technical savvy and non technical members, so what I am about to say is a generalization and not true of everybody:

Boomers are generally conservative and Christian. They love the suburbs, and beer, big houses, and driving trucks or SUVs, and watching cable TV.

The “average” Boomer is online but rarely use the internet. They do email and Facebook and Wikipedia and a few select sites.  It is a small part of their lives, and a lot more of their time is listening to the radio and watching TV, because that is what they have done all their lives.

Millennials are generally liberal and never go to church. They prefer city life, living within walking or biking distance of everything. If they have to drive, its economy cars or hybrids. They drink fancy coffee and box wine, and get all their media via streaming services.

The “average” Millennial is online practically all the time, thanks to smart phones and tablets. They are very internet savvy, and practically live online.  It’s where they work, its where they go to school, it’s where they play, it’s where they meet people. The internet is their world view.

In between is Generation X, the “average” is hard to pin down because it is so widespread.  It is somewhere between.  Gen X grew up before the internet like the Boomers, but has a stronger adoption rate than they do. Most of the big names involved in creating the Internet are Gen X, but this recent video of celebrities that are clueless about the internet contain mostly Gen X celebrities.

Some Gen Xers like myself think and live like Millennials, and some think and live like Boomers, and as a result our generation really has not developed its own identity other than our affection for console gaming.

The internet savvy Millennials are 100% in control of pop culture today, while politics is controlled by the former hippies now ultra conservative Boomer generation.  The fact that the Millennials do not seem to care about race, religion, sexual orientation, and are socially liberal on issues regarding sex, drugs, and punishment is hopeful, but their near universal apathy towards politics is worrisome.

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Shifting Demographics: What Election 2016 is REALLY All About!

As I write this, the status of election 2016 is that Donald Trump is, barring a party coup, going to be the GOP nominee, while Hillary Clinton is probably going to be the Democratic nominee, but Bernie Sanders continues to be a thorn in her side.

The next President of the United States is going to be a “Boomer”, and it is safe to say they will be the last “Boomer” President (Bill Clinton and George W Bush were both Boomers, too, Barack Obama is Generation X)

Conventional wisdom says that generations are always liberal when they are young, and get more conservative as they age, and that is a true trend in history, but there has never been a generation quite like the Millennials:

 Only 21% of Millennials are married, while 42% of Boomers were married at their age;

Almost 1 in 4 (23% to be exact) have a Bachelor’s degree or higher, making them the most educated generation (more demographic breakdowns of college graduates can be found here);

Millennials are the most ethnically and racially diverse generation, with 19% being Hispanic, 14% African-American and 5% Asian;

source

Millennials are the most diverse, highest educated, and least likely to have a traditional family.  The odds are pretty good they are going to be the most socially liberal generation ever.  It also does not help that Boomers are driving Millennials to embrace democratic socialism.

Donald Trump’s main appeal is to those mostly white males who are afraid of systemic change as a result of demographic change.  White Christian males have been the dominant force in America for generations and they are losing ground demographically every year.

Hillary Clinton is an “old school” Democrat, who often leans Conservative (most troubling even Neo-conservative) on many issues.  Her lack of appeal to Millennials could prove her biggest weakness.  Fortunately for her, Millennials don’t vote.

Bernie Sanders is a proven Liberal, who has run his campaign towards appealing to Millennials, and has succeeded. Many of the media wonder why he stays in the race even though his chances of a nomination are quickly approaching 0%.  The answer is he is grabbing the youth and exciting them into politics.  Sanders knows that Millennials are the future of this country, and it is time they take an interest in their own future.

Regardless of the outcome, Sanders’ message is going to win in the long run. Sanders is too old to run again, so this is his one shot. Ideally, some young Sanders supporters will start running for office and start challenging the Boomer status quo.

cyberpunk

The Cyberpunk Age is already upon us

Back in the 80’s before the internet, many of us Gen Xers would read books. One of the big fiction trends was “cyberpunk”, books often set in  dystopian but connected worlds. Neuromancer by William Gibson in 1984 was considered the first.  Later prominent novels were Islands in the Net by Bruce Sterling and Snow Crash by Neal Stephenson.

These books took the early networking tech that was already developing at the time and expanded on it, thrilling our imaginations with future worlds we could only dream about.

Today we no longer have to imagine, the “cyberpunk” world has become our reality. These authors got a surprisingly lot of ideas right.  They also got many parts wrong, so reading these books today feels anachronistic.

One thing these books got wrong is that their heroes had unusually good prowess with digital information, and that prowess usually saves the day in the end. Prowess with digital information is proving not to be unusual at all, in the Millennial generation and whatever we are calling the generation after it (why not call it the cyberpunk generation?) prowess with digital information is the norm.

I saw my 2 year old nephew sit at a computer with a mouse and point and click away on a game as easily as a fish takes to swimming.  I didn’t even see my first computer mouse until high school.

Kids today are creating a new digital society and have little interest in preserving traditional ways. This is a world wide and nearly universal trend among the younger generation vs the “cold war” world view of their parents and grandparents.

The “fears” of the older generations are driving politics right now, but personally I’m excited about the changes.

The digital age is not a perfect one, but that’s another story. No age has ever been perfect.


What ISP “Data Caps” are REALLY all about

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webbedcomp

Many major ISP in America seems to be talking about hard data caps. It seems to be a rather odd coincidence (meaning that it isn’t one) that this seems to all be happening in many ISPs all at the same time, like it is some coordinated effort or something.  The reasons are many but here’s the bottom line:

This is all about TV.

TV is dying, its old tech that some are saying will be history by 2030. Traditional Cable TV is the first on the chopping block. Almost every cable company is converting to “all digital” which basically means they will go from traditional cable to IPTV.

Traditional Cable TV feeds all the 500 or so channels through a cable at different frequencies that your tv tuner can pick up and display. On the other hand, IPTV “live streams” all the channels the same way internet “live streams” video, and an IPTV “cable box”is just a dedicated computer that serves the live stream to your TV.  In other words IPTV is just a dedicated function of your internet connection.

The most popular IPTV services in the US are AT&T Uverse, Verizon Fios, and CenturyLink Prism TV. They all use Internet to provide TV.

Now all the major cable companies are dumping their old traditional cable service and converting cable to a pure internet feed as well, thus distributing all the channels through the internet and becoming IPTV themselves.

The upshot is that there will be more dedicated internet bandwidth on cable internet service. The downside is that you will have to “rent” an IPTV “cable box” to watch TV. Hooking a cable directly to your TV will no longer do anything.

Current IPTV services are renting boxes at between $8 to $12 a month for each TV in the house.  My cable company which is just converting to IPTV wants to charge me only $3 per month per TV, which will no doubt be going up in years to come.

The FCC wants to allow customers to use any cable box they want including their own PCs or gaming consoles to do away with the rental fees. IPTV and Cable TV companies are fighting rule changes like this big time, as it means a major loss of revenue.

weblreve

I’m glad I cut my cable a long time ago, and I am not alone. But to Cable companies “cord cutting” is an even BIGGER loss of revenue, which IPTV providers are fighting with a new tool:

Data Caps

Almost every ISP in America has data caps*. This has been the case for many years. ISPs generally don’t want to discuss them because it makes customers mad. Data caps on cell networks are a necessary evil because cell service has limited bandwidth and it is expensive. High data users can slow down everyone cellular data service.

Data caps on home wifi make anyone who has paid huge data overage charges upset, so ISPs haven’t been talking about them. The only time they enforce them is when super heavy users download and upload huge amounts of data each month.

But ISPs, especially those that provide TV service (which is practically all of them) are publicizing them more, and keeping track of them. BUT (and here is the big kicker) ONLY on customers that DO NOT ALSO have TV!

When trying to explain their reasons, they will point out that IP based TV uses internet bandwidth and thus TV watchers would hit the data cap on a regular basis.

So really, the data cap is only directed at users of Netflix, Hulu, Amazon Live, and HBO Now, etc. which provide alternatives to IPTV at much cheaper prices.  Only cable cutters are affected by data caps.

If you don’t like it, you can sign up for TV, or pay an additional monthly charge (usually around $30 a month) for unlimited home internet data, or upgrade to a “business” level account.

But before you start counting your pennies to get “unlimited” data, figure out how much you actually use.  Oddly ISP’s seem to be stingy with actual usage data, but you know you will get that data if you start to get close to going over.

ISP’s are currently setting these data caps really high by TODAY’S STANDARDS, that is to say that even families with large numbers of internet users in the household are unlikely to hit the data caps that are being currently set (on average 600 gb on 24 mbps broadband).

For now, only the gullible and paranoid will shell out the extra cash for “unlimited”, when less than 0.05% even need it, so that’s free money for the ISPs.

And what about TOMORROWS STANDARDS?

By setting cap limits so generous it is likely not going to generate many complaints to the FCC, and that is exactly the way ISPs want it. FCC complaints mean regulation, which is why filing complaints with the FCC is probably a good idea.

600 GB is a very high cap. It is the equivalent of 300 hours of HD streaming, or 10 hours a day for an entire month.  That is why 99.95% of the public will likely not even come close.

But what happens in the near future with 4K streaming? or 360 degree virtual reality streaming? or ever more complicated MMORPG streaming? or stuff we haven’t even thought about yet but uses a ton of bandwidth?

Data caps could become a serious costly burden on customers in the near future. The internet is our economy, and for many their livelihood depends on it. ISPs should not be allowed to tax economic progress.

*Verizon’s Fios cap is significantly higher than most others, high enough that there is practically no cap, but that hasn’t stopped some Fios customers from getting notices.


Rachel and Ariane GO to the Park

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I’ve caught so many Rattata and Zubats in my house, I’m thinking of calling the exterminators.


Date Ariane The Game: One Year Later

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mosmile8

This weekend marks the first anniversary of the release of the Renpy version of Date Ariane: The Game.

Since its release, it has been downloaded 2.7 million times, which is pretty darn good for an independently produced game. There may be some overlap as multiple versions were released, and people were updating, but in the same time frame I have had over 2 million unique visitors to the web site.

Some numbers: 55% were windows downloads, 38% were android downloads, 6% were Apple Mac, and 1% were Linux.

61% of the downloads were in English, 28% were in Portuguese, 8% in German, 3% in French, and 0.6% in Spanish.

Pretty impressive considering the foreign language versions have only been around since late March. The game has gone viral in Brazil, with 750,000 downloads from there in the last 4 months.

Date Ariane has a gaming channel on You Tube with over 100 videos listed. (almost all the most recent are in Portuguese). A general gaming search produces 473 videos currently.

I’m currently in the process of uploading new versions of the games that include over 100 new renders like the one above. Notice how the window reflects the interior now, which happens when it is dark outside. All the new renders are in the living room and the drive-in diner.

English version build 112 has a number of fixes and tweaks to game play covered in detail here.

I can’t change the international versions much without killing the translation mechanism, so the minor tweaks I made to the English version are not in the International versions. However, the improved pictures are there, and also a new TITLE SCREEN! Once released the French, German, and Portuguese versions will no longer say they are in beta.  More build notes and bug fixes here. All versions should be updated by the end of the month.

Something’s In The Air has now passed 500,000 downloads. There seems to be a lot of call for a Portuguese version, but it would need 6 to 10 translators to do it right. I could release a machine translation that I know everyone would hate.

Got some ambitious plans for the future, including a 6 episode season of stories involving Ariane and Rachel where this is the first episode. I’m also thinking about new games involving SITA girls Paula, Wendy, and Janice. (You are probably trying to remember who Janice was, aren’t you?)

I’m also considering an HD versions of Date Ariane and SITA that I could make available for sale on Steam or something, that would be made from high resolution PNG files like this one or this one.

I think I got my work cut out for me.


An Augmented Reality Dating Sim?

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With the huge popularity of Pokemon Go, it is inevitable that other “augmented reality” games might happen in the future.

I’m a fan of innovative games. Over the years I have seen innovations in games come and go.  Some have stuck around a long time, like first person shooters.

Others, like games for Kinect, kind of disappeared. Even the Wii controller with its motion control detection never got used to its full effect except by Wii Sports and a couple of other Nintendo titles.

The jury is still out on “Virtual Reality”.  Everyone thinks it could be the next big thing, but VR headset sales have not set any records.  Until a “killer app” arrives, adoption is likely to be lackluster. “Virtual Reality” could be the next big thing, or it could prove to be just an expensive novelty like Kinect. Billions of dollars are riding on this one, but that is another story.

I’m convinced that if it weren’t for the fact that everyone has a touch screen on their phone, touch screen based games would have disappeared by now. Tablet sales for Android and iOS are down across the board, so the only successful touch screen games are the ones that can be played for a few minutes at a time on a tiny phone screen.

And that is where “augmented reality” comes in. It takes advantage of the ubiquitous smart phones, almost all of which have cameras and GPS, and makes the real world part of the game.

Niantic, Inc. created the first fairly successful augmented reality called Ingress then after getting a license deal from Nintendo, they created the international hit Pokemon Go which in one month is the most successful mobile app ever.

The big question is: Is this just a momentary blip, or are “augmented reality” games here to stay?

Part of the answer lies in answering if other gaming genres could benefit by augmented reality. Pokemon Go was a natural fit, with people suggesting it during the early days of Ingress development. But can you imagine other genres of gaming benefiting from “augmented reality”?   If not, this whole thing could fizzle out in a year.

Could a Dating Sim work in Augmented Reality?

The only genre of gaming I am a certified expert in is Dating Sims, and after thinking about it an augmented reality dating sim could be very successful… Or not

On the “yes” side, may I put into evidence Love Plus, the wildly successful  Japanese dating sim for the Nintendo DS which included a couple of very simplistic augmented reality enhancements like the use of the built in microphone so you could say “I love you” to your virtual girlfriend, and use of the built in clock and calendar so you could schedule dates with your virtual girlfriend in real time.

Now imagine if the dating sim were enhanced the way Pokemon Go is. What if you had to go to an actual park, or bar or restaurant or gym or library to meet potential virtual dates? Google maps already has data like that labeled. What if your scheduled virtual dates involved actually going out to places like restaurants, parks, and theaters?

What if the game had 50 to 100 potential dateable characters (both male and female) with different personalities and looks, and you could potentially juggle multiple characters?

On the “no” side, fans of dating sims might not want to leave the house to play.

Still it’s a good idea that will probably happen eventually.

Augmented Reality is not a gimmick

That’s just one idea, there are plenty of others. There is already interest in a possible “Harry Potter GO” game.

I think a lot of people just like the idea of gaming in the real world as opposed to at home in front of a monitor.

That is not to say augmented reality will replace traditional gaming. I am 100% certain that will never happen. We fans of gaming like variety.

But my experiences with Pokemon Go has proven that games like this are fun experiences. The novelty has worn off so it is more of a casual game for me now, but it almost feels like that is exactly what it was designed to be.

Looking forward to seeing what they come up with next.



The Innovative “No Man’s Sky”

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Just when I thought I was done talking about original and innovative games, No Man’s Sky comes out, which is very different than any game out there.

I got the PC version, whose launch was problematic. I got a pretty good gaming rig, and ended up with frame rate problems that plagued many players at launch. After updating drivers, disabling the steam overlay, and setting frame rate to “max” it got a lot better, but it still randomly freezes.  No doubt there will be patches to fix this stuff eventually.

But graphics problems were not the only complaint I heard. It seems a lot of people had a false idea about what this game was. For some reason, a lot of people thought the game was multiplayerHello Games never said this, and no it cannot be.

Here is what the game is: Using “procedural generation”, they built a universe of over 18,000,000,000,000,000,000 planets.  For comparison, the universe is comprised of 10 billion galaxies, which on average contain 10 billion stars, for approximately 100,000,000,000,000,000,000 stars. No Man’s Sky is about a 10th of the the size of the known universe, so adding code to make it multiplayer would be a complete waste of time, as the planets you visit are unlikely to be visited by anyone else.

terragen
A procedurally generated landscape using Terragen.

What is “Procedural Generation”?

Procedural generation is the use of random numbers to make all the decisions, then using a known infinite random number, say the digits of pi, to create the same world every time.

This technique has been around a long time. Back in my Commodore 64 days, there was a space trading game called Elite that used procedural generation to generate the galaxies, the planet names, and the prices of commodities between planets.

Many other games use it to expand their game. The Sims 4 uses procedural generation to create new non player characters in the game. Star Trek Online uses procedural generation to create random missions in “unexplored” areas of the game.

And its uses are not just for gaming, Terragen is a program designed to create natural 3D environments. Many game developers will use programs like Terragen to create new maps, then edit them to the needs of the game. This is how “natural” environments in games these days feel more natural: they let the computer generate the placement of trees and bushes and boulders and grass.

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NMS: A “Procedurally Generated” Universe

In No Man’s Sky, every system, planet, resource, rock, creature, ship, etc are all randomly generated.

I have been to 6 planets so far. My first might have been my best as it was awash with caves filled with resources. The problem was I had to repair a ship that required a material that was “15 minutes” out of my way to obtain. The terrain was rough though, so it took a lot longer than 15 minutes. I think I spent 3 hours on that planet before my ship was repaired. At least it wasn’t boring or toxic.

Some of the other planets I have visited were boring or toxic. I found one awash with materials I could mine to get rich, but it was devoid of life. Another one had vast oceans, but some of the resources I needed were at the bottom of those oceans.

Procedural generation means you never know what you are going to get next.

The downside it this: After a while it all feels the same. Every planet has the same resources, the same bases, the same types of creatures. Even after exploring 6 planets, I already know what to expect on every other planet: mostly just slight variations of stuff I have already seen.

It kind of reminds me of exploring Second Life. In the early days, I could venture out and see new unexpected things people built, but after a while every lot had the same popular props and lots became generic.

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A very different RPG experience

Leaving the game up to procedural generation simultaneously enhances the gaming experience while also limiting it.

On the one hand, you have the biggest “sandbox” game ever made.  On the other, there are no NPCs to hand out side quests.  There are a set of “atlas core missions” which you will be invited to on your 4th or 5th hyper jump. A guy who got his hands on the game early said he finished these missions in about 10 hours.

Before and after that, this is a game where you make up your own missions.  Make money? Upgrade your ship? Upgrade your tools? Learn alien languages? Collect creatures for the exploration bonus? Find another way out of the cave you fell into? Battle a swarm of sentinel robots you have somehow managed to piss off? Become a “space pirate”?

As someone who likes to add stuff to my character definitions and not always stick to the prescribed path, I find this somewhat liberating. Many traditional “gamers” find it frustrating and are already giving the game bad reviews.  This game is definitely not for everyone.

Even for someone like me who can appreciate the game for what it is, I doubt my obsession with the game will last more than a week or so and it will drop to “fun diversion” like The Sims and Guild Wars have become: something fun to play for a couple of hours.

Ultimately, my impression is mixed. As a game that shows me something new and different and original, it deserves an A+, but as a game with long term playability potential, it is about a B-. It’s better than most games where once you complete the main game there is no reason to continue, but not as good as MMORPGs where you can roll a new character and experience content in a completely different way.


Time Travel Faux Paus

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Timeless - Season PilotIt has been a while since I wrote anything, because there is a lot going on and I have other projects to work on, and really I have not thought of a good topic to write about.

And then I saw the TV show Timeless. This is a new show on NBC about a group of time travelers correcting history that another group of time travelers are changing for some reason. In the first two episodes they mess up and things actually get changed.

Despite decent acting, writing, research, and production values, Timeless is quite possibly the worst time travel show ever conceived. It’s motivations are unknown, its “rules” are absurd and inconsistent.

Are they trying to fix the past like on Voyagers? If so, they are doing a very poor job of it. There is also no explanation of their movement in space as they travel.  One episode in New Jersey, another in Washington. Every other time travel show sticks to the convention that you don’t go anywhere when you time travel.  The exception being Doctor Who’s TARDIS which takes the position that travel in time and space means different planets and galaxies, too.

Not knowing the motivations mean we cannot understand the characters mission, or whether or not they accomplished anything. All we know is that they are making changes to their present but only the time travelers realize this, so there is no motivation from anyone outside the time travelers perspective to correct history, ultimately making the shows premise pointless.

Time Rules

I have been intrigued by time travel stories all my life. Every story has to address certain rules and establish a motivation for time travel.  The biggest of which is: how does changing something in the past affect the future? and how do you deal with paradoxes?

The most common is “time is always set in stone”: In this scenario, if you go back and change something, you later find out you were always supposed to go back and make that change. Your actions are always a foregone conclusion. These are the rules of Star Trek and Quantum Leap.

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The second most common is “changing the past to make a better future” or the Back to the Future/Terminator rules: Making changes to the past will affect how the future plays out, and you can improve or ruin the future by the changes you make. Any changes you make basically creates a new alternative timeline, and you can even erase people from existence.

Back to the Future allowed time travel back and forth so you can see the consequences right away, so you can go back and try again — assuming you did not erase yourself from existence. Terminator only had one way, so the time traveler never knew the result of their actions, but for all its faults Terminator Genisys showed the silliness of that theory as two warring sides trying to use time as a weapon can push agents further and further back in time to achieve their goals.

Some of these “changing the past to make a better future” universes like Doctor Who create rules to prevent history from getting destroyed. In Doctor Who, there are “fixed point” events that cannot be changed as they would destroy time if they are avoided.

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The Best Rules

That is why in a way my favorite time travel story is Continuum. The show starts on the premise of Terminator rules, that you can go back and change some stuff to prevent a bad future. But in reality there is another simpler rule in place: causality only works in one direction — past to future. It’s rules regarding paradoxes are even better: paradoxes happen so get over it.

On Continuum, stopping another time traveler from being born in the past does not erase them from existence, because they were already born in another time line. This happened at least twice on the show.

Even more bizarre, if you go back in time just a week, there are now two of you and you are both real. If the person who is supposed to go back a week fails to do so, it does not erase the second person. This also happened at least twice on the show.

The premise of the show is that a group of “terrorists” go back in time to prevent a dystopian corporatocracy, but because of their mistaken ideas about time travel, their actions are only creating paradoxes for themselves.

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Frequency

Which leads to the best new time travel show this season: Frequency.  Based on a 1999 Dennis Quaid and Jim Cavaziel movie about a radio that allows communication through time, no one is actually traveling in time but knowledge of an action and its consequences are.

The show uses Continuum rules: paradoxes happen. It is also tied to a specific time and place which makes the stories more personal so no mucking about historical events. They have only aired one episode at this writing, but it is so far my favorite new show this fall.


Happiness: A Reminder

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My personal life is a bit in chaos right now, and it doesn’t help that here in America we have been going through over a year of added stress with election stuff.  I feel I need a reminder of what is REALLY important, and so I am rerunning (and updating) a trio of posts I made a few years ago on the subject of positive psychology and something we all crave: HAPPINESS!

Happiness 101 (Originally posted May 2010)

I learned the secret to life from my cat: Find a comfortable spot, and enjoy.

I think most everyone can agree with this, the problem is that there is often a misunderstanding of what a “comfortable spot” happens to be. Most people think it is a function of money, and stuff. They are wrong, and that is why most people are miserable.

I tend to stay away from real life topics in this blog, but I ran across a bunch of related links on the topic of happiness, and thought I’d share. So here are some thoughts on happiness, and why the things we think will make us happy often totally fail to do so. I will back up these thoughts with random entertaining links.

The American Dream Is Killing Us

I recently ran into a blog post that summarizes everything that is wrong with America. It is called The American Dream Is Killing Us and it points out that our American view of success and how to get it has been wrong for decades now, and yet many Americans (especially “boomers” who actually lived during an era when it was true) still stick to this fiction: With enough hard work anyone can be successful.

That hasn’t been true since the 1980s. According to Professor Richard Wolff in his short documentary Capitalism Hits the Fan, the United States ended its 200 year long employment shortage in the 1980s, and inflation adjusted earnings of the middle class has stayed stagnant. Working harder adds additional costs which lowers net earnings. Since the 1980s, the American worker has been supplementing income with debt and paying interest. The result is we are working harder for less.

The reality is that success requires luck, not hard work. The vast majority of rich people got that way by inheriting wealth, and the vast majority of poor people got that way by inheriting poverty.

Because of our belief that “With enough hard work anyone can be successful”, the rich are praised as good people and the poor are vilified as bad people. This belief is so common and so entrenched in our society, it has literally become the religion of most Americans!

Wax on, wax off, wax on, wax off…

An essay at Cracked.com called How Karate Kid Ruined The Modern World delivers a similar message. The theme of Karate Kid, and many, many other American movies and TV shows, is that anyone can achieve their goals just by wanting it more and working harder than the rest, a theme that fails to resonate in real life.

It seems so obvious that it actually feels insulting to point it out. But it’s not obvious. Every adult I know–or at least the ones who are depressed–continually suffers from something like sticker shock (that is, when you go shopping for something for the first time and are shocked to find it costs way, way more than you thought). Only it’s with effort. It’s Effort Shock.

We have a vague idea in our head of the “price” of certain accomplishments, how difficult it should be to get a degree, or succeed at a job, or stay in shape, or raise a kid, or build a house. And that vague idea is almost always catastrophically wrong.

Accomplishing worthwhile things isn’t just a little harder than people think; it’s 10 or 20 times harder.

It applies to everything. America is full of frustrated, broken, baffled people because so many of us think, “If I work this hard, this many hours a week, I should have (a great job, a nice house, a nice car, etc). I don’t have that thing, therefore something has corrupted the system and kept me from getting what I deserve, and that something must be (the government, illegal immigrants, my wife, my boss, my bad luck, etc).”

I really think Effort Shock has been one of the major drivers of world events. Think about the whole economic collapse and the bad credit bubble. You can imagine millions of working types saying, “All right, I have NO free time. I work every day, all day. I come home and take care of the kids. We live in a tiny house, with two shitty cars. And we are still deeper in debt every single month.” So they borrow and buy on credit because they have this unspoken assumption that, dammit, the universe will surely right itself at some point and the amount of money we should have been making all along (according to our level of effort) will come raining down

All of it comes back to having those massively skewed expectations of the world. Even the people you think of as pessimists, they got their pessimism by continually seeing the world fail to live up to their expectations, which only happened because their expectations were grossly inaccurate in the first place.

Socrates says, the greatest knowledge is to “know yourself”. In defiance of Karate Kid, I think what Socrates meant was: Don’t pretend to be something that you are not. A corollary would be Don’t give a damn what others think of you. Had the Karate Kid taken that advice, it would have saved him a hell of a lot of trouble.

That to me is the “comfort spot”: being true to yourself.

You Can’t Rollerskate in a Buffalo Herd

The solution to these false beliefs regarding effort and success is to redefine effort and success.  The correct solution  can be found in an old Roger Miller song which has the opposite philosophy as Karate Kid:

You can’t rollerskate in a buffalo herd,
but you can be happy if you’ve a mind to

In other words, you can’t always do everything you want to do, but you can’t let obstacles stand in the way of your happiness.

One person that would agree with that would be Dan Gilbert. This TED video has a lot to say about what really makes us happy. Our brains are bad at predicting what will make us happy, and as a result we tend to make lousy choices. Things that we think will make us happy, turn out not to be so great. Similarly, things that we dread, turn out not to be so bad.

Happiness is a state of mind that can be achieved independently of our circumstances. So regardless of how bad things get, we can choose to be happy if we put our mind to it. Knuckle down, buckle down, do it, do it, do it.

Freedom is not a source of happiness

I took a psychology class where I learned about “cognitive dissonance”. It is a state of trying to hold two conflicting ideas in your head. One example is choosing between two good things, we will tend to regret our choice regardless of which way we choose. Inevitably our choice won’t work out completely as expected, and we will want to go back and choose the other good choice.

Knowing that it is natural to regret our choices makes it easier to accept our choice and avoid regret. Professor Barry Schwartz takes this idea further to conclude that choice itself can make us miserable.

So when life doesn’t go our way, and we find ourselves with limited opportunities, we are actually better off in the long run, even though it may not seem that way.

As the Rolling Stones say:

You can’t always get what you want
But if you try, sometimes, you get what you need.

A final thought

I know what some of you are going to say, “What’s wrong with a little hard work to achieve a goal?” The answer is: Nothing, if the hard work involved is something you actually enjoy doing. Why the qualifying “if” statement? As we have learned above, getting what we want will not really make us happy. Doing something you hate, to gain something you will eventually regret getting, is the exact opposite of happiness. Doing “hard work” you actually enjoy lessens the chances of regret, and gives you a much better sense of accomplishment, even if the rewards are not all that great.

That to me is the “comfort spot”: being true to yourself.

Happiness 102 (Originally published March 2011)

Believe it or not, people actually expect to be happy in life, and they even expect this happiness to endure. Who would ever think that?

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Actually, real lasting happiness is achievable. It is just a matter of learning where real happiness comes from, and pursuing it. Conventional wisdom says it comes from money, and owning lots of stuff, and being a big shot at work, and the whole “American Dream” package. Scientists and researchers in the field of Positive Psychology, will tell you that the conventional wisdom definition of happiness is in fact, full of crap.

In the last essay on happiness, my focus was on what does not make us happy. Freedom of choice is not a source of happiness, nor is outside acceptance. Working hard towards achieving something you want will always fail if you don’t actually enjoy the hard work. Because even if you succeed, it will feel like it wasn’t worth it.

Let me give you another happiness misnomer that I failed to mention last time. There is no “Secret“, there is no “Law of Attraction“, and there is no “power in positive thinking“, except the power to depress you when you completely fail to “think and grow rich“.

My own attitude pretty much mirrors Barbara Ehrenreich’s attitude in this RSAnimate video. All it is is wishful thinking, and most of the people that engage in it, are wishing for the “American Dream” package that is more likely to make them miserable if it happens by some miracle to work. The secret about “The Secret” is that if it fails you will make yourself miserable, and if it succeeds you will make yourself miserable.

So lets step away from the myth, and take a look at the real science of happiness.

My goal with this essay is to focus on what does make us happy. I want to start off here where I left off last time: Happiness and hard work. There are three reasons why people enjoy their work: 1.) They do something fun, 2.) they work in a fun environment, or 3.) they have a miserable home life and work is a temporary escape. OK, I’m being factitious with that last one, … or am I?

“Meaningful” hard work

Doing something fun for a living does not mean strictly “enjoyable”, it could instead be “meaningful”. In fact it is better if it does, according to researchers:

The relentless pursuit of happiness may be doing us more harm than good.

Some researchers say happiness as people usually think of it—the experience of pleasure or positive feelings—is far less important to physical health than the type of well-being that comes from engaging in meaningful activity. Researchers refer to this latter state as “eudaimonic well-being.”

Happiness research, a field known as “positive psychology,” is exploding. Some of the newest evidence suggests that people who focus on living with a sense of purpose as they age are more likely to remain cognitively intact, have better mental health and even live longer than people who focus on achieving feelings of happiness.

In fact, in some cases, too much focus on feeling happy can actually lead to feeling less happy, researchers say. The pleasure that comes with, say, a good meal, an entertaining movie or an important win for one’s sports team—a feeling called “hedonic well-being”—tends to be short-term and fleeting. Raising children, volunteering or going to medical school may be less pleasurable day to day. But these pursuits give a sense of fulfillment, of being the best one can be, particularly in the long run. (Is Happiness Overrated?, By Shirley S. Wang, Wall Street Journal March 15, 2011 Link).

Moments of pleasure are temporary, fleeting. Our constant focus on these moments can actually make us miserable.

Symptoms of depression, paranoia and psychopathology have increased among generations of American college students from 1938 to 2007, according to a statistical review published in 2010 in Clinical Psychology Review. Researchers at San Diego State University who conducted the analysis pointed to increasing cultural emphasis in the U.S. on materialism and status, which emphasize hedonic happiness, and decreasing attention to community and meaning in life, as possible explanations. (ibid.)

Long term happiness, or as the article calls it eudaimonic well-being, requires a pursuit of purpose to focus our lives around something. Isn’t this what the philosophers and religious figures say? Losing yourself in the service of others, you will find yourselves.

But does it necessarily have to be service to others? In order for that service to be of any value, others must accept it. And yet, as we learned from Happiness 101, seeking the approval of others ultimately leads to misery. Therefore, the meaningful activity we pursue must ultimately be meaningful to ourselves, whether we get appreciation for it or not. So maybe the philosophers and religious figures had it backwards. We cannot lose ourselves, until we find ourselves, until we find our purpose.

Yet, the most meaningful purposes do involve other people. Humans are social creatures, doing meaningful work with others who are doing the same meaningful work is the fastest and easiest way to get close to others. It is not service to others that brings about happiness, it is service with others.

Finding a Purpose

We have been taught all our lives that happiness comes from external stimuli: money, praise, status, material goods, etc. The reality is that it does not. We get temporary joy from obtaining “stuff” but it is always fleeting. In the long run, we are harming our ability for long term happiness in the pursuit of all of these short term thrills.

What will make true long term happiness is the pursuit of “intrinsic rewards”, happiness that we create ourselves:

  • We crave “satisfying work” or being immersed in clearly defined, demanding activities that allow us to see the direct impact of our efforts.
  • We crave the “hope of success”, which is more powerful than the actual success. We want to be optimistic about our chances for success in our endeavors, and even if we fail, we at least want to improve over time.
  • We crave social connections, share experiences and build bonds with others. We most often accomplish this by doing things that matter together.
  • We crave meaning, or the chance to be part of something larger than ourselves. We want to feel curious, awe, and wonder about things that unfold on epic scales.

The actual details will vary from person to person, but this is what we need to live a happy life, not external material rewards.

Motivating Hard Work

Going back to the reasons people enjoy their work. Lets move on to working in a fun environment. Once again by “fun” I do not necessarily mean just “enjoyable”, I mean work where you really feel motivated to work. There are many misgivings about motivation. The common conception is that money is the driving factor, but as stated above, money is a temporary thrill, but does not make us happy. In fact, if the work is meaningful in other ways, money does not even motivate us at all. Let me just point to a video on this topic based on the work by Dan Pink:

The key point in the video is that there are three factors that lead to better performance and personal satisfaction: Autonomy, Mastery, and Purpose. It is not “more money”, and in fact, contrary to the political right ideology, as long as people are making enough so they do not have to worry about money, monetary rewards do not help motivate at all.

Now we have another conflict between this essay on happiness and the last essay. In the last essay the idea of “freedom of choice” can actually have a negative effect on happiness, and yet in this essay we have “autonomy” as being necessary for personal satisfaction. Aren’t “freedom” and “autonomy” one in the same thing? Not if you understand how they relate to happiness. Autonomy is the desire to be self directed, to pursue a goal creatively rather than by a mindless process. Freedom disrupts our happiness either by not giving us goals to pursue, or giving us too many.

Mastery is our desire to get better at stuff, because it gives us a sense of accomplishment.

We have approached happiness from two different directions and and arrived at the same point. The first lesson taught us that happiness comes from being comfortable with our place in life, the second lesson teaches us that happiness comes from pursuit of intrinsic rewards, giving ourselves a purpose, and pursuing this purpose our own way.

Are these two ideas contradictory? From an abstract point of view, yes they are. How can we be comfortable where we are if we have a purposes to pursue? And yet from a practical point of view, it is very easy to imagine being comfortable with where we are while also pursuing meaningful goals: “comfort” is the foundation for happiness, “purpose” is the destination.

Any questions? Yeah, you in the front row…

“Um, yeah, I got one, …(ahem)… um, your blog is about gaming and virtual worlds? …so, why all this positive psychology stuff? What does it have to do with gaming?”

Actually, it has everything to do with gaming:

Reality Is Broken: A Book Review (Originally published March 2011)

I have never actually done a book review before on this blog, but my previous two blogs I did them all the time. After reading Reality is Broken, I felt compelled to write a full formal review, as its contents are perfect fodder for this blog. In fact there is enough here to fill a good half a dozen blog posts, but then why would you need to read the book? So for now here is a brief introduction to the themes and ideas contained.

Reality is Broken is a new book by first time author Jane McGonigal, a professional game designer. She starts off quoting economist Edward Castronova, who said “We’re witnessing what amounts to no less than a mass exodus to virtual worlds and online game environments.”, then goes on to quote some amazing stats like, the total amount time spent in World of Warcraft by all players adds up to 5.8 million years, and 500 million people spend at least an hour a day in online games for a total of 3 billion hours a week, and the average child will spend over 10,000 hours playing video games before the age of 21, the same amount of time they spend in school from 5th grade to 12th grade.

While many people react negatively to such huge numbers, considering it a waste of time. McGonigal insists that it is not enough, that we should have more people playing online gaming. She believes the world is better off with more gamers. Being a fan of ideas that defy conventional wisdom (as my last two essays demonstrate), I had to find out more. I have a hard time figuring out if Reality is Broken is a book about games disguised as a book about social issues, or a book about social issues disguised as a book about games. I guess if you are librarian trying to figure out where to put the book, this would matter, but for us average readers it does not.

There are basically three themes to this book. The first is the one that resonates the most for me: Games make us happy.

The emotional impact of games is something game designers are very interested in, and spend a lot of money researching, so it is no surprise that many modern video games are designed with making players happy.

Consider what I wrote earlier about “finding a purpose” to our lives. The four types of purposes that bring us meaning and lasting happiness:

  • We crave “satisfying work” or being immersed in clearly defined, demanding activities that allow us to see the direct impact of our efforts.
  • We crave the “hope of success”, which is more powerful than the actual success. We want to be optimistic about our chances for success in our endeavors, and even if we fail, we at least want to improve over time.
  • We crave social connections, share experiences and build bonds with others. We most often accomplish this by doing things that matter together.
  • We crave meaning, or the chance to be part of something larger than ourselves. We want to feel curious, awe, and wonder about things that unfold on epic scales.

Now consider these four categories of “purpose” in the context of playing video games. Almost all games can hit 2 or 3 of those, and the MMORPG can hit all four categories. From a positive psychologists stand point, gamers are some of the happiest people on the planet.

I know what some of you are thinking. Is the happiness you get playing in virtual worlds just virtual happiness? frivolous, fleeting and temporary?

No, not according positive psychologists. Dan Gilbert himself says there is no discernible difference between synthesized happiness and real happiness.  See the video posted earlier.

Which leads to the second theme of the book: Gamers are escaping from a broken reality. McGonigal list 14 ways that gaming worlds are superior to real worlds. She is not talking specifically about online video games at this point, but many different kinds of games that help us deal with reality. The majority of the book is about these 14 “Reality Fixes”, and as she goes through each one she discusses two or three different games or gaming systems that encourage these reality fixes. She discusses dozens of different games, some I am familiar with, some I’d love to play, and some I do not.

Anyone looking into game design should read the book if nothing else than for the various ideas that are likely to come to mind while reading. I came up with an idea myself while reading, and have gone as far as researching some special programming I would need to do to get it to work. More on that later, maybe.

And finally the third theme: Games can save the world, and gamers are our best resource to do just that.

Games can, and have been designed to help us focus on real world issues. McGonigal is a game designer who works primarily on a category of games know as Alternate Reality Games, or ARGs, which are designed to form communities and tackle problems, primarily problems created by the game authors, but they can also tackle real world problems like “peak oil”.

In 2007, McGonigal was part of a design team for an experimental ARG called World Without Oil. The original 1,900 players from all walks of life did not find any solutions, but came away mostly optimistic that people can come together in a crisis and adjust their lifestyles to fit new realities. Since then McGonigal has been part of other socially conscious ARGs, and is confident that games like this can one day change the world. But in order to make these world changing games to work, we need gifted people to play them. Enter the “gamers”.

She discusses the fact that more than half of the students today spend 10,000 hours playing games before they turn 21. That by definition, that makes them “virtuosos” at gaming. The biggest question is what are all these “virtuosos” capable of? She breaks down 4 qualities that long time gamers possess:

  1. Blissful productivity — the understanding that happiness comes from hard work and not from passive activities like watching TV.
  2. Urgent optimism — the desire to tackle an obstacle combined with the belief that there is a reasonable hope of success, or desiring the “epic win”.
  3. Social fabric — the ability to form tight communities built on trust, like guilds.
  4. Epic meaning — the desire to be part of something bigger than themselves, even if that bigger thing may just be fictional. Notice that these four qualities correspond to the four “categories of purpose” listed above.

McGongal’s goal is to find a way to focus the talents inherent in gamers to tackle the problems the world face today and “fix reality”.

If you are interested in these ideas, but not up to spending $14 on the e-book, you can get a 20 minute summary from her speech at ted.com.

Is it true?

I have not decided how true the thesis is. Being a gamer, an amateur game designer, and a participant in ARGs, I at least understand the thesis. I want to believe the thesis is true, but understanding the worlds problems and finding solutions is unfortunately a fraction of the problem. Experience is that all new ideas that diverge from the “business as usual” tends to face overwhelming political opposition no matter how good or true they are. The corporate powers that be seem to think that video games are a form of soma to pacify the masses into complacency, and I am not sure that they are wrong.

At the very least I accept the first theme: Games do make us happy, and I mostly accept the second theme: Games are an escape from reality.

But it is important to keep all of this in balance. McGonigal concludes her book:

Reality is too easy. Reality is depressing. It is unproductive, and hopeless. It is disconnected, and trivial. It’s hard to get into. It’s pointless, unrewarding, lonely, and isolating. It’s hard to swallow. It’s unsustainable. it’s disorganized and divided. It’s stuck in the present.

Reality is all of these things. But in at least one crucially important way, reality is also better. Reality is our destiny. This is why our single most urgent mission in life is to engage with reality, as fully and as deeply as we can.

That does not mean we can’t play games. It simply means that we have to stop thinking of games as only escapist entertainment.

Good games can play an important role in improving our real quality of life. They support social cooperation and civic participation at very big scales. And they help us lead more sustainable lives and become a more resilient species.

Games don’t distract us from our real lives. they fill our real lives: with positive emotions, positive activity, positive experiences, and positive strengths.

Games aren’t leading us to the downfall of human civilization. They are leading us to its reinvention.

Too Long; Didn’t Read

So is the whole point of all of this that video games make us happy so we should just play video games all day?

Well, no it isn’t. The point of all of this is that what we think makes us happy and what really makes us happy are often very different things.

Things we think will make us happy are never as good as we like, especially if we spend a lot of time and effort we don’t enjoy to get it.

Things we think will make us miserable are never as bad as we imagine them to be.

So stop stressing. Stop worrying that you made the wrong decisions. Find a comfortable spot, and enjoy.


Internet Memes are Destroying Civilization!

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Whatever Happened To The Internet Dream? Part 6
(read part 1, part 2, part 3, part 4, part 5)

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My last post was on happiness, this is the exact opposite.

As you all know by now the US has elected a ultra right wing dictator wannabe who the only hope he gives to continued freedom in this country is that he has no idea what the hell he is doing.

This comes just months after the UK did something extremely stupid and voted to leave the European Union.

Both were campaigns built on lies, both were billed as “protest votes” of the status quo.

Both got their start as internet memes.

Nobody thought the UK would vote to leave Europe, the very idea was ludicrous. At the same time nobody thought an illiterate celebrity would become President of the United States.

And yet here we are. Both results created overnight economic recessions that we may never recover from.  The desire to “stick it to the man” is a universal one, but sticking it to the man is not smart when “the man” signs your paychecks.

But don’t think this is isolated to just the US and UK. Awful people and policies are being voted on around the world for the same reasons.

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The Role of the Internet Press

Old fashioned media is dying. News today is all about the click bait, paid advertising, and getting eyeballs and email subscribers. The internet is becoming filled with “humor” websites that just rehash lists and funny news stories from two or more years ago (so you forget if you already read it) and turn them into slideshows that slow your internet down with advertisement gifs and videos.

(Personally, if one of these sites publishes something I am interested in, I will just google the title and find the original story sans ads, or barring that, right click and view source and see all the slideshow text right there buried in the code. But I digress.)

The thing is, the news is driven by clicks and memes. If a story can’t generate clicks, it goes unreported.

Brexit generated clicks in the UK, people were fascinated by the idea of Britain without Europe. Eventually they lost site of the fact that it was a really bad idea, but less educated working class thought it might be fun to try something different.

Similarly, Donald Trump generated clicks in the US. For some reason, people have this myth that if we ran government like a business, it would work better, and therefore a businessman should run government.  No one bothered to find out that it NEVER works! Every businessman elected to high government office has failed miserably. I give you Governor Evan Mecham as a typical historical example.

It is estimated that Trump got $4 Billion in free air time from the complicit American media.  In a campaign season that cost $5 Billion, that is a lot of free advertising.

The media wouldn’t report on Trump so much if it didn’t bring in clicks. TV news got higher ratings with Trump, and internet based news got millions in new ad revenue.

The media is not going to turn that kind of money down in the interest of equal time.

For that reason, I blame the media — all of it, both “liberal” and “conservative” — for Trump’s victory.

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Memes are Ruining Democracy

The term “meme” originated with from the 1976 book The Selfish Gene by Richard Dawkins. The  meme is a unit of human cultural evolution analogous to the gene, and like a gene the best ones replicate themselves into human culture.

Memes have always been a part of US politics. From “Tippecanoe and Tyler, Too” to “Yes We Can” the meme has been a major factor in elections. And they are not always positive. “Daisy“was a negative meme that won Lyndon Johnson the White House in 1964.

With the internet, memes find a huge petri dish to replicate rather rapidly into millions, sometimes billions of minds.

In an article in the Guardian by Daniel Haddow, he makes the case that this petri dish has a major negative effect on intelligent discourse:

What’s novel here is an inversion of control – political memes are no longer rare flashes of uncensored personality or intensely manicured visual messages. They are now born from the swamps of the internet in real time, distributed from the bottom up. They have grown into a form of anarchic folk propaganda, ranging from tolerable epigrams to glittering hate-soaked image macros akin to a million little rogue Pravdas.

Like me, you probably have more than a few Facebook friends who make it their life’s work to circulate political memes in hopes of influencing how you see the world. They are our deadbeat uncles, former co-workers and long-forgotten high school acquaintances. They are agents of nowhere, apparatchiks of nothing in particular. And through the raw power of mass replication, even their most insipid ideas are able to surface from below. By typing some text on an image and sharing it with friends, they too have a voice capable of reaching a critical mass.

The reason why it is now possible for Darryl from Accounting who hates “social justice warriors” to have the same communicative power as a television network is down to the DNA of the medium: speed and lack of gatekeepers. Memes thrive on a lack of information – the faster you can grasp the point, the higher the chance it will spread.

He then links to a Breitbart article written by  propagandist Milo Yiannopoulos (a very pro-Trump web site) which explains the use of meme warfare, or as he calls it “Meme Magic” in getting Trump all that free publicity:

Trump’s supporters have treated the campaign as one long trollfest. First Jeb, then Marco and finally Lyin’ Ted all stumbled and fell before the chaotic power of Trump’s troll army. Facing a hilarious combination of in-jokes, YouTube remixes, and Photoshop mashups, Trump’s opponents were subjected to non-stop ridicule from the cultural powerhouses of the web.

The internet made them look stupid. The internet made them look weak. And what begins on /pol/ and leaks out into Twitter has a way of colouring media coverage and, ultimately, public perception, even among people who don’t frequent message boards.

The power of Trump’s branding is partly down to the media’s hunger for drama — but it’s also in large part due to his internet supporters, who have an uncanny ability to create and popularize cultural tropes. Or, as we on the internet have come to know them, memes.

Haddow continues:

At their most basic, meme warfare presented an opportunity for individuals to seize control of the means of media production from corporate interests. It was a viral and open-source medium that would allow individuals to compete for attention against the all-consuming hydra of advertising, marketing and public relations.

This line of thinking was, in retrospect, breathtakingly naive. It assumed that the act of meme generation by a non-corporate entity would be innately good. Like many instances of the tech-centric idealism, it would unravel in spectacular fashion. It’s not that anti-corporate activists were wrong about how the internet could be leveraged to change politics – it’s that they were terribly right.

To Meme or Not To Meme

The success of internet trolling in shaping the debate in this election will go down in history as a watershed moment.

Do we condemn it? Or do we create an actual meme war — debate social issues with nothing but memes devoid of intellectual honesty as long at it infects the viewers brains.

Science and rational, logical thought should be the tools of debate.  Meme warfare has undermined rational though in favor of easy tag lines, which are often false (“England is better off without Europe”) or too simplistic and unrealistic (“Let’s build a wall”).

George Orwell was absolutely right! “Newspeak”, the language of propaganda and control, is now alive and well in internet memes.

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Memes are a Symptom of Democracy Run Amok

Back in the 90’s I was big into philosophy, especially Plato and Aristotle. In Plato’s Republic parts 8 and 9, Plato describes the tendency for different forms of government to morph into others. History has proven Plato right time and time again. His most upsetting is the transformation from democracy to tyranny:

“Can liberty have any limit? Certainly not…By degrees the anarchy finds a way into private houses…The son is on a level with his father, he having no respect or reverence for either of his parents; and this is his freedom…Citizens…chafe impatiently at the least touch of authority… they will have no one over them…Such…is the fair and glorious beginning out of which springs tyranny…Liberty overmasters democracy…the excessive increase of anything often causes a reaction in the opposite direction…The excess of liberty, whether in States or individuals, seems only to pass into excess of slavery…And so tyranny naturally arises out of democracy, and the most aggravated form of tyranny and slavery out of the most extreme form of liberty… “

So what does this mean? I’ll explain shortly in more modern terms.

But first, Andrew Sullivan took this as a starting point in an excellent article written in May of this year, which turned out too prescient: Democracies End When They Are Too Democratic

Democracy to Tyranny in the Internet Age

The internet has democratized media, putting every poster, blogger, and vlogger in charge of the news to their followers. This ultimately created “bubbles” of followers who follow their favorite internet media stars to the exclusion of actual researched and vetted information.

These “bubbles”  have their own version of reality often very at odds with actual reality: “Obama is a secret Muslim!”,  “Immigration is killing our jobs!”,  “The government is hiding space alien corpses at Groom Lake!”, “The “rapture” will happen soon so we don’t need to worry about the environment!”

The mainstream media no longer has control of public conscience, and as a result there is no common understanding of “facts”. Civilization requires a common understanding among its citizens.

Once lies become widespread among many bubbles, it becomes a substitute for the actual facts, thus a new fantasy reality is born.

We have self sorted ourselves into different groups who live in different realities and moralities. It is no longer possible for people living in one reality to communicate with members of another reality and convince them of anything.

Eventually, as Plato predicted, one “reality” will become tired of the belittling of its fantasy reality and will seek a tyrant to impose the “new reality” on the unenlightened.

Democracy becomes a dictatorship. Trump has all the qualities of a tyrant, if we let him become one.

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The Internet is No Longer a Reliable Source of Anything

Since I wrote this a new chapter has arisen in this drama. “Fake News” is being blamed for Trump. Specifically, Facebook and Google’s complicity in spreading fake news reports without identifying them as fake.

At the start of this series, I mentioned that the internet as it currently stands is predominantly controlled by a handful of websites. Facebook, Google and Wikipedia are among them.

The problem with this consolidation is it reduces what it takes to control the truth. This TED talk explains “astroturfing” or fake grass roots movements to control “research” with marketing.

Google is trying to do its part by cutting off paid advertising on fake news sites, thous cutting off their main source of income. Considering how easy it is for fake news to bubble to the top of Google News, I am not sure it is enough.

Facebook is quietly figuring out what to do. Earlier this year it was revealed that Facebook adjusts their “trending” list based on the readers perceived biases. This caused a bit of a conservative backlash which halted moves to expand the program to keep “fake news” from trending. Due to their complicity in creating “President Elect Trump” they will no doubt do something eventually.

As the video above points out, Wikipedia has its own problems with what is truth and what is fake.  They are supposed to have their own safeguards, but increasingly it is not working out that way.

And so we are left with a conundrum: Where can we get the truth? An even worse conundrum: How do we survive in a world where the “majority” believes the lies?


The Age of Facebook is Over

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As my last post documented there is a plague on the internet that is having a negative affect on civilization as a whole.  Facebook is the leading cause of this plague, and despite many opportunities, has completely failed to do anything about it.  Pretty much every open group has been taken over by trolls and spam and it is impossible to have any intellectual discussion.

Social Media is the New Television

Fahrenheit 451 is a book by Ray Bradbury which is often mistaken as a tale of censorship. In fact it is a tale about how television has destroyed intellectual discourse.  I thought about this recently upon reading a couple of different articles.

First is an article “Social Media Is Killing Discourse Because It’s Too Much Like TV” which correctly identifies social media as an entertainment platform rather than an actual discussion platform. It is this decades new TV:

The problem is not that television presents us with entertaining subject matter but that all subject matter is presented as entertaining.” (Emphasis added.) And, Postman argued, when news is constructed as a form of entertainment, it inevitably loses its function for a healthy democracy. “I am saying something far more serious than that we are being deprived of authentic information. I am saying we are losing our sense of what it means to be well informed. Ignorance is always correctable. But what shall we do if we take ignorance to be knowledge?”

Social media not only does this, it makes it worse.

Social media, in contrast, uses algorithms to encourage comfort and complaisance, since its entire business model is built upon maximizing the time users spend inside of it. Who would like to hang around in a place where everyone seems to be negative, mean, and disapproving? The outcome is a proliferation of emotions, a radicalization of those emotions, and a fragmented society. This is way more dangerous for the idea of democracy founded on the notion of informed participation.

I attempted to join a Facebook group that would challenge me intellectually, it didn’t work. In fact it will never work on Facebook. The problem is that there is no mechanism for moderation on Facebook, because it would go against its business model.

Our Changing “Internet” Minds

Second is an article “Are humans evolving beyond the need to tell stories?” which starts with the observation that “novels” are a dying art form, replaced by visual storytelling that is less satisfying to our mental development.

My view is that we’re deluded if we think new technologies come into existence because of clearly defined human objectives – let alone benevolent ones – and it’s this that should shape our response to them. No, the history of the 20th century – and now the 21st – is replete with examples of technologies that were developed purely in order to facilitate the killing of people at a distance, of which the internet is only the most egregious example. Our era is also replete with the mental illnesses occasioned by such technologies – sometimes I think our obsession with viewing violent and horrific imagery is some sort of collective post-traumatic stress disorder.

The article is more broadly directed at tech and internet culture as a whole, and I am not convinced of the thesis, but as I have documented time and time again, the internet does change us and our ability to think rationally.

So stop reading blogs and pick up a book.

TV News is something you don’t need

Facebook is not the source of “fake news” and misinformation, it is the conduit for its dissemination.

TV news should take a lot of the blame for what is going on in society. We watch it because it is the quickest way to become “informed”, but it is not really informing us. Many people have decided that in the age of Trump, TV news is no longer worth watching.

The news isn’t interested in creating an accurate sample. They select for what’s 1) unusual, 2) awful, and 3) probably going to be popular. So the idea that you can get a meaningful sense of the “state of the world” by watching the news is absurd.

Their selections exploit our negativity bias. We’ve evolved to pay more attention to what’s scary and infuriating, but that doesn’t mean every instance of fear or anger is useful. Once you’ve quit watching, it becomes obvious that it is a primary aim of news reports—not an incidental side-effect—to agitate and dismay the viewer.

What appears on the news is not “The conscientious person’s portfolio of concerns”. What appears is whatever sells, and what sells is fear, and contempt for other groups of people.

As I stated in my last post, I blame the media for creating and promoting Trump. I see the exact pattern happening with “Brexit” in Britain, and the rise of the radical right all over Europe. The fear-mongering of the media is creating false fear in the general population.

If you really want to be informed, dig deeper. There are sources out there, find them.

The Need For a Course Correction

I have decided I need a change from this culture of meme and misinformation and troll trash.

For now, I have found it in Reddit, where the upvote/downvote tends to self moderate. There are still problems, especially since a lot of people like a lot of stupid crap, but I have found it to be quite a few IQ points above facebook.

The internet is a big place, and for every problem there are solutions. Reddit is not the perfect solution, but it is a start.


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